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  1. #1

    AI is overpowered, and skills are too weak.

    I've never had any game experience like this before. If you are facing 4 enemies, three of them will end up behind you and you will have no way to cover yourself.

    I mean D2's AI is good but they are too good in my opinion. I've tried one level 3 control point with one of my friend and one level 4 control point alone after getting 450 gear score. I realized that my ammo capacity is not enough to finish even the first step of taking over the control point, and in such a challenge difficulty, enemy AIs are even more aggressive in flanking and will just get onto your face like rushers normally do, and it becomes terribly annoying when their HP and damage are both extremely high. If you spend half a minute behind the same cover, you will find that you are surrounded by yellow enemies, and then die in a sec. In comparison, friendly AIs are just so dumb, and they are always equal to normal difficulty enemy AIs even if you call for help in a control point with challenge difficulty. It is a good thing to try to make AI behave like a human player, but considering their HP and damage output are actually way above human players', I doubt if it is necessary to make AI even stronger.

    I really suggest nerfing enemy AI.
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  2. #2
    Many skills are useless right now, like striker drone and fire turret, and cluster seeker mine still has several bugs that it sometimes deals no damage and if there are only two enemies and you throw three mines, one of the mines just goes self-destruction. Instant healing no longer exists in the game so it is literally easier for players to die. Mods for skills become useless when you do not focus on stacking skill power.
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  3. #3
    GeneralViez's Avatar Member
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    I know what you mean about the ai surrounding you so quick. I don't know if it's me, but I actually found it a good challenge to try and think who it is I need to attack first as a priority. Then if I was getting slightly over run I found it more enjoyable. Sounds abit like a fetish, but it gave me the gaming rush to fight back harder and really think about the best possible approach to a target location.

    The higher up you level the better the weapon, perk and mods, so you end up being able to take out the nuisance rushers first or the nade throwers etc. Then focus on the elites.

    Headshots make more of an impact than anywhere on their bodies, so maybe focus attention on particular units and body parts may help rather than arbitrarally hitting then only to become dead before they do.
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  4. #4
    Problem is you can take down none of the enemies quickly so the only thing you do is running away from them, or you die. It is extremely annoying when you play alone, and it only gets better when you team up with someone, so I assumed that this game is forcing us to group up with others, and I actually don't like this.
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  5. #5
    Right now the scaling is completely off. Im fine with enemies being smart, fast and have to use tactics to defeat them. What I am not okay with is how things are at the moment where all enemies at end game aggressively rush you and have WAY to much armor and health to put a dent in them before you are eating dirt. Not to mention that even the red bar normal enemies with no armor can fold your *** like a wet paper plate in less than 2 seconds flat regardles of how much armor you have. Its broken AF right now. Thats not difficulty its the illusion of difficulty through math equations... and its a math problem that can't be countered.
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  6. #6
    AI not smart. Enemies simple just powerfull and can oneshot u.
    They running around and nothing doing while u shooting. They create a tons of stupid things like a players.

    Most of skill simple useless by design. It not balance problem, they still would worst than other in any case.
    u must use over 2-3 good skills and don't care aobut.

    Respawn behind the back. It's half of my deaths. Everywhere they go out from door a meter from you and 10 minutes of perfect tactics suddenly lose any meaning.
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