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  1. #1

    [SUGGESTION] Fix the Honey Badger's colors

    Love the gun, I don't love the way it looks. Specifically, the colors. The handguard and the stock have their own colors that cannot be affected, no matter what paint preset you choose. I'd like to have my Bajur entirely black, but that's just not possible:

    Not only the colors look off, the parts that aren't affected are still off, with the handguard being light gray/khaki and the stock being white. The pistol grip I don't really mind, because it's at least dark.
    It's even worse when you try to apply an actual camo on it:

    Like what the hell is this?
    So yeah, fix it, so that it looks like a proper gun.
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  2. #2
    V4MPiR1's Avatar Senior Member
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    Give these two posts a read...

    Originally Posted by Ghost-Ami Go to original post
    It's a feature. Sort of.

    The Honey Badger has a very distinctive colour scheme in the physical world because it is not at all painted, it's made of several different alloys of aluminium, and those sort of cream and grey shades are the natural colours of those alloys.



    By default the game gives you the weapon with a paintjob that seeks to emulate the natural colour of a physical Honey Badger's receiver. Of course the game gun's receiver is still actually black undernearth as you can see from the default worn version of the paintjob that lets a bit of black be seen.

    As I mentioned last month I was fairly sure already---because of the default image of the weapon we could see in weaponsmith before we could actually access it---that the tan colour would be repaintable while the grey handguard would not. And here we are.

    Call it Ubi's attempt to reference the natural look of the weapon.

    Of course logically if you can repaint the receiver there's no good reason you can't repaint the handguard...except that weaponsmith does not support multiple paints on a receiver mesh.

    Remeshing the handguard with the barrel would be acceptable to me since the barrel can't be seen anyway, but obviously they've chosen not to do that.
    Originally Posted by Bone_Frog Go to original post
    The SOCOM version of the Honey Badger had an integral suppressor, so you couldn't actually remove it. It keeps it from sticking out so far as if it were a normal can. The real problem is that suppressors don't act properly in the game. If they did, you would probably never want to take it off.

    Oh, and to add to what Ami said above, not all alloys will take paints that can be applied to firearms. A lot of them will bubble and peel off quite quickly.
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  3. #3
    So with all the unrealistic behaviours and portrayals of weaponry in this game, this must be the one time they try to be accurate? Give me a break. It's a game, what's the point of applying camos if it looks like trash like in the pics above, ugh.
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  4. #4
    V4MPiR1's Avatar Senior Member
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    Originally Posted by El_Matadorro Go to original post
    Give me a break.
    Done.
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  5. #5
    Bone_Frog's Avatar Senior Member
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    Originally Posted by El_Matadorro Go to original post
    So with all the unrealistic behaviours and portrayals of weaponry in this game, this must be the one time they try to be accurate? Give me a break. It's a game, what's the point of applying camos if it looks like trash like in the pics above, ugh.
    The devs must think we are the most schizophrenic community. So many claim they want realism, then they give realism, and then they get complaints that this is a game, why can't we have our fantasy? If they were going to fix the Honeybadger my first thing would be recoil profile. It is s stoner design rife, it should have a very minimal and linear recoil profile. Second thing would be it spitting 9mm ammo casings. Third thing would be a removable suppressor. Face it, this is a tier one unit, and as much as SOCOM may have only officially have integrally suppressed units in inventory, the dedicated gunsmiths of any tier one unit can, and will if you can explain operationally why you want it, build you whatever you want.
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  6. #6
    Originally Posted by Bone_Frog Go to original post
    Second thing would be it spitting 9mm ammo casings.
    Why should it spit 9mm, when it's 300 BLK?
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  7. #7
    V4MPiR1's Avatar Senior Member
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    Originally Posted by Snumsmumrik_07 Go to original post
    Why should it spit 9mm, when it's 300 BLK?
    Originally Posted by Bone_Frog Go to original post
    ...If they were going to fix the Honeybadger… Second thing would be it spitting 9mm ammo casings.
    You misread. He identified the problem.
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  8. #8
    Bone_Frog's Avatar Senior Member
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    Originally Posted by Snumsmumrik_07 Go to original post
    Why should it spit 9mm, when it's 300 BLK?
    That's a great question. If you can get an answer from Ubi as to why it does, I would love to hear it.
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  9. #9
    Ohhhh, it is spitting 9 mm casings? Sorry, didn't know that, lol o.O
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  10. #10
    The thing with 9mm casings is not Ubisoft deliberately making it unrealistic, it's Ubisoft being lazy. Frankly I don't even notice it, unlike the damn weapon colors.
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