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  1. #21
    Originally Posted by Jedimindtrxx Go to original post
    Can you define what you mean by the game mechanics being ridiculously broken? Like bugs and glitches? or actual gameplay mechanics like how to play: you stealth, you point, you shoot? Game is far from perfect, but it's not broken broken either. I've been on a bug reporting spam recently but I still play.

    I don't agree with you that these hypothetical suggestions would be annoying nor selfish. Ubisoft made a game that was intended to be an action shooter, a 40 hr game. They probably realized from the community support, harsh criticism, and never-happy gun fanatics, ex-mil, and people who miss tactical shooters that they have something special here, albeit, far from perfect, but it has a good niche.

    It's not a simulator like ArmA 3 or an ultra real simulator like Ground Breach, but it's not a Just Cause or GTA either. I wouldn't say it needs to be in the middle either. The fans of the those classic tactical shooters that had been lost over time to High Octane/Hollywood action shooters. I think those type of passionate and critical fans are why this game still has developer support (honestly surprised). 1300 hrs on this game personally.

    Also abundance of ammo is not a complaint, it's a suggestion for the game to push in a more tactical style direction as Original Post was alluding to, something more tactical similar to Fallen Ghost. Again, the ideas suggested for were a hypothetical DLC. The magazine ammo system is quite a fair system for both immersion and fits the genre of the Ghost Recon franchise of being a tactical shooter.
    Dude, if I really need to tell you what's wrong with the game, means that I'll be wasting my time, because they're so obvious you just choose to ignore it.

    Hey, I kind of like the game too, I've been a fan of the series since the early Ghost Recon, Rainbow Six and Splinter Cell games on Game Cube (with only Future Soldier being the one I hated with the foced unwanted invisibility crap, and the recent Rainbow Six which I just skipped altogether since no campaign = quarter of a game for me), so I do like the game but not enough to cloud my view from it's very annoying short comings
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  2. #22
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by AlexTM44 Go to original post
    Dude, if I really need to tell you what's wrong with the game, means that I'll be wasting my time, because they're so obvious you just choose to ignore it.

    Hey, I kind of like the game too, I've been a fan of the series since the early Ghost Recon, Rainbow Six and Splinter Cell games on Game Cube (with only Future Soldier being the one I hated with the foced unwanted invisibility crap, and the recent Rainbow Six which I just skipped altogether since no campaign = quarter of a game for me), so I do like the game but not enough to cloud my view from it's very annoying short comings
    So by ‘broken’, you’re referring to the way it plays rather than the actual programming? If that’s the case, it personal preference. Sure, there are things I’d change but overall I find the experience extremely enjoyable. By far the best game I’ve played!
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  3. #23
    Originally Posted by AlexTM44 Go to original post
    Dude, if I really need to tell you what's wrong with the game, means that I'll be wasting my time, because they're so obvious you just choose to ignore it.

    Hey, I kind of like the game too, I've been a fan of the series since the early Ghost Recon, Rainbow Six and Splinter Cell games on Game Cube (with only Future Soldier being the one I hated with the forced unwanted invisibility crap, and the recent Rainbow Six which I just skipped altogether since no campaign = quarter of a game for me), so I do like the game but not enough to cloud my view from it's very annoying short comings
    I'm sincerely curious on what you think is broken game play wise, like one thing. Again I have 1300 hrs into this game, 1000+ in ArmA 3 as well. I'm not a pro but I have had more than enough time to see all the good, the bad, and the ugly when it comes to tactical type of shooters. It's really all I play since classic GR and SOCOM 1, going back actually N64 GoldenEye and Perfect Dark but that's pre-tactical.

    By making a statement like that it sounds like this:
    "This thing is broken"
    "How so?" (Again sincerely curious)
    "Because I said so, you choose to ignore them." (hmmmmm..... ok)

    I don't choose to ignore anything. I'm one of those who wants this game to be better. I'm all up in the Technical Support reporting bugs, I'm sure if you go to the PC page now, you can see I've created a few topics just this week. Bugs and glitches especially in Guerrilla Mode are annoying but fixable not game breaking.

    The only thing that is broken for me is the way the game crashes sometimes when I quit to Main Menu, but that's not a gameplay distinction. A lot of things that were "broken" such as glitches were improved upon and have been addressed over time. To be honest, I'm surprised this game still has developer support because it's not subscription based nor I doubt is a huge revenue generator.

    If you were using broken in an exaggerated sense to point the game's system limitations then in that sense, I completely understand, but that's just a difference in rhetoric. Broken vs. Limited.

    Example of gameplay limitations:
    Why do Sniper Rifles in game have so much bullet drop when casual people can hit targets up to 1000m with minimal training no problem, and why isn't there any windage... Does make that make the gameplay broken, or does that mean there's some gameplay limitations?

    If by broken you mean how overpowered sync shot is or maybe just immersion breaking overload system (where enemies can't see your AI team unless you command them to do something?). Again is it broken or a system limitation. I don't think I have clouded judgement, again I report things, and comment as well for things to be better since Day1, but at the same I take it a step back and I have to compromise and understand that it is just also just a game and I completely understand the implications of making a world THIS BIG, it's huge, have the things I want for realism and immersion sake.

    Again, I was sincerely curious on your opinion. Even by posting on this thread, and you read the back and forth with the Topic Poster, I retracted some of my ideas and went with his ideas because I was wrong when I read his opinion on it. I'm proud enough to defend myself, but also humble enough to know when I'm wrong.
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  4. #24
    Alright, I didn't really want to change the direction of the thread, but if you guys "really" can't see the somewhat game breaking problems, like... I really want to continue playing the game for many hours like I did when the game released, specially now that we can finally outfit our team in proper military gear instead of the mercenary/farmer outfits (it would be nice to change their weapons too but what got is better than what we had) anyway, the game breaking annoyances I'll mention are things that at this point really got on my nerves, and keep me from playing the game for more than 5 minutes a week or sometimes a month, and keeps me from buying any future Ubisoft game since Wildlands was my last one. Wildlands was also the last chance as well, because I had promised myself after The Division, I'd never buy another Ubisoft game ever again, but Wildlands did showed some promise but in the end, the same horrible game mechanics.

    So, for start the Ai, it's horrible, not only Ai squad but the enemy as well, and all Ubisoft shooters of recent has the same problems, that's the reason I won't buy another Ubisoft game again. You equip an explosive drone, stay as far away as you possibly can, and hidden, detonate it near a camp, and you'll see the enemy bee-line straight at your location, Hell... If your squad miss a shot, and the enemy bee-line straight at you.

    I had situations where SB and Unidad vehicles crashed on each other at a road far from my location, they started fighting and all of a sudden both factions, bee-line straight at my location. That happened while I was eating in real life, and watching my character at the screen, I'll tell you, that's only funny in the first few times.

    Confrontation, something extremely common with how cheap the Ai is designed to be, enemies literally spawn all around you, straight in your field of view, they spawn vehicles a few feet from you, and if you spend 1 minute focusing on enemies in front, be ready for the eventual LMG gunner, who WILL spawn one feet behind you to spray your back.

    I guess most of this is in some extent are the players fault, since they crave for a challenge, but to me it just make for a ridiculous unrealistic game, like for instance, in what unit from hell would your squad mates see your squad leader taking shot, most probably from an event they started in the first place, because of their stupidity of shooting through a flammable barrel, and ask: "The enemy is coming this way, what should we do?" What should we do? Not let your damn squad leader get shot in the back for start, while he's trying to fix their F-up. I guess that's what happens in real life, when the squad leader's wife is too hot... Your team wants see you dead, so they can woo your wife.

    There are way more problems, but nothing is quite game breaking than all of the Ai shenanigans, it just break any immersion or any sense of realism, if realism means an easy game, so be it, I'd rather a more realistic shooter than a cheap ridiculous fake difficulty, at least a difficulty setting with realism where enemies aren't idiotic rushing the player head-on, and the whatever difficulty where realism goes out the window and that's the mess we have now, so both types of players can have fun.

    I might have the wrong memories, but I somehow remember the enemies not as idiotic in the Brothers in Arms series, I remember them taking cover, using tactics to flank the player, using tactics to flush the player out of cover, but than again, in Brothers in Arms those were German enemies after all, so even the bad Ai programming in Ubisoft games got a little help from German efficiency lol

    Anyway, the things I mention above are probably the stuff that annoy me the most, and NOT the only problems, but they are the ones harder to forgive
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  5. #25
    Originally Posted by AlexTM44 Go to original post
    Alright, I didn't really want to change the direction of the thread, but if you guys "really" can't see the somewhat game breaking problems, like...
    Clipped quotation to restrict the length.

    Thank you for clarifying. Nah, I don't think you strayed, you directly commented the ideas and you believed the ideas mentioned would not be good ideas as people would get annoyed. I think where the topic creator and I were in defense was because your original post had the vibe of that "The game is broken... why put more things into it... that's annoying" then the next post had a "You guys are blind to them, I'm right" vibe. Lol, like chill with the "blind" stuff, "you can't see" stuff. Like dude, we just wanted clarification and discussion on your thoughts.

    I understand and agree with everything you said with the AI. I've laughed and complained about it many times before. Plenty of titles 5-15 years ago with more robust AI. It's why I bring up SOCOM. Game was released 2001 or 2002. You point at a door. BREACH > FLASHBANG> CLEAR. Point at a location BRAVE > MOVE TO CROSSHAIRS> OVERWATCH. Your SEAL teammates were deadly accurate. It's also the game that inspired the magazine ammo system I brought up.

    Circling back to the AI. I feel you, I mentioned and reported the same thing before with the AI in year 1. I think someone put into perspective and explained Ubi's Overlord system. It was from youtube and a discussion on these forums. It's far from perfect and has it's issues, the reason why I'm lenient towards it was whoever gave insight to it asked something...

    He asked, "Name ONE game, that is an open world, tactical-shooter, that utilizes AI teammates in stealth based combat?" Good point. Put me in my place there. There may be one, but I haven't played it. Usually those tactical stealth games are you solo, i.e MGS:V. Older GR and SOCOM where open but levels were linear and separate in design so coding and patching errors were easier to identify per level. I never played Brothers in Arms, but to better understand what you mean I watch a few videos but it's basically the same thing with AI. AI is more robust but that's also because there are levels. Open world coding is a different game. Is it an excuse to be bad? no. Is it ok enemies teleport behind you or for overpowered enemy tracking? no. BUT they are pioneering something, they just have to refine it.

    I am also right there with you when it came to Ubisoft 3 years ago. The Division 1, I couldn't put more than 2-3 hrs into that game. I bought GRW with the Season Pass, garbage truck of problems on release and with the release of Narco Road, I blew up at the direction they were taking. So I understand that feels. Even back then Rainbow Six was also suffering. I think once they did Operation Health for Rainbow Six, made Assassin's Creed Origins, and then started to actually support their IPs post launch, things have gotten a lot better. Maybe that's what GRW needs... an Operation Health dedicated major fixes, but again I doubt they have the dev support right now onto year 3 and this game not making revenue anymore.

    Lol in hindsight, could've said, they should fix AI before moving onto ideas for a DLC, could've prevented this whole banter.
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  6. #26
    AvengerGR35's Avatar Senior Member
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    Yeah the AI in this game is mad horrible. Especially the Squad AI. They are so dumb and ineffective I wonder how the heck did they get selected in the military & the special forces. The rebels are more effective than them.

    As for the enemy AI, it has many flaws but I noticed Ubi fixed most of them and now they don't automatically know your location even if you use explosive drone or call a mortar strike.

    Still the AI in Tier 1 difficulty is like facing enemies from Dark Souls lol
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  7. #27
    Hugo-FOU's Avatar Senior Member
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    Can’t disagree with anything said. I have also noticed that enemies don’t seem to ‘bee line’ anymore. And despite the obvious flaws, I still don’t find it at all game breaking. It’s still a matter of personal preference.

    Even with the ‘flawed’ system I still crave more content.

    As for The Division, I’ll never buy another Division game, or anything from Massive studios.
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  8. #28
    See, that's what I don't get it, older games seemed to do a better job in the Ai department. You guys mention about it being an open world, but I remember playing Operation Flashpoint, boy that game might not look as beautiful as Wildlands, but it's a few years old already and it was on PS3, and on top of that made by Codemasters, which everyone knows their best at racing games, still, I had quite a lot of fun playing that game, it was an open world game, but it had a really tactical command wheel, I remember playing with my sister as she really into military shooters as well, anyway, being the squad leader, we wouldn't lose the Ai team mates by playing co-op, I could actually make two squads instead, selecting a few Ai operatives to follow my sister and a few to follow me, so we could infiltrate a base in two fronts, coordinate attacks on the enemy with two squads was quite cool, or having two squads on the ground while I provided support in a stolen enemy Attack helicopter was awesome. I could manage every single member of the squad individually and if I recall correctly, I'm quite certain to even be able to order the Ai to follow us in separate vehicles, or where would I want to position everyone, or who's following who. And the enemy was quite cool as well, in an alert situation, they'd do a search in a wall type of line, firing a shot, and they'd all hit the ground or look for cover (not rush the player to get mowed down, and keep spawning over and over) and actually try to find the shot direction. Yeah, it's an old game like I said, but was a fun one.

    But anyway, I wasn't trying to be a ****** or hate on the game, it's just that sometimes it gets quite frustrating, because this game shows a lot of promise, specially now with how we can outfit our squad, which I really appreciate their effort by the way, I even installed the game again on my PS4 since the update.
    I used be a huge fan of Ubisoft games, I actually still have all the old Ghost Recon, Rainbow Six, Splinter Cell and Brothers in Arms for the old Game Cube and PS2, and the game systems as well, plus a huge, and I mean really huge collection of military shooters, from S.W.A.T to Delta Force Black Hawk Down to Operation Desert Storm just to name a few, and all of this games had a quite refined and effective command options, games like S.W.A.T even had voice commands, and those were on really old game systems, so for the technology now being quite better, it's weird to have dumb down Ai and to compensate for it, make them cheap cheat, overwhelming the player by spawn quantity, spawn distance being extremely short and damage sponge.

    On a side note, I was just playing Wildlands, and I notice our weapons loadout getting reset when starting the game, and a quite high frequency in enemy re-spawning right after being killed, or an entire base re-spawning right back while you're still inside and not even a second after killing the last enemy, have anyone notice it?
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  9. #29
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by AlexTM44 Go to original post
    See, that's what I don't get it, older games seemed to do a better job in the Ai department. You guys mention about it being an open world, but I remember playing Operation Flashpoint, boy that game might not look as beautiful as Wildlands, but it's a few years old already and it was on PS3, and on top of that made by Codemasters, which everyone knows their best at racing games, still, I had quite a lot of fun playing that game, it was an open world game, but it had a really tactical command wheel, I remember playing with my sister as she really into military shooters as well, anyway, being the squad leader, we wouldn't lose the Ai team mates by playing co-op, I could actually make two squads instead, selecting a few Ai operatives to follow my sister and a few to follow me, so we could infiltrate a base in two fronts, coordinate attacks on the enemy with two squads was quite cool, or having two squads on the ground while I provided support in a stolen enemy Attack helicopter was awesome. I could manage every single member of the squad individually and if I recall correctly, I'm quite certain to even be able to order the Ai to follow us in separate vehicles, or where would I want to position everyone, or who's following who. And the enemy was quite cool as well, in an alert situation, they'd do a search in a wall type of line, firing a shot, and they'd all hit the ground or look for cover (not rush the player to get mowed down, and keep spawning over and over) and actually try to find the shot direction. Yeah, it's an old game like I said, but was a fun one.

    But anyway, I wasn't trying to be a ****** or hate on the game, it's just that sometimes it gets quite frustrating, because this game shows a lot of promise, specially now with how we can outfit our squad, which I really appreciate their effort by the way, I even installed the game again on my PS4 since the update.
    I used be a huge fan of Ubisoft games, I actually still have all the old Ghost Recon, Rainbow Six, Splinter Cell and Brothers in Arms for the old Game Cube and PS2, and the game systems as well, plus a huge, and I mean really huge collection of military shooters, from S.W.A.T to Delta Force Black Hawk Down to Operation Desert Storm just to name a few, and all of this games had a quite refined and effective command options, games like S.W.A.T even had voice commands, and those were on really old game systems, so for the technology now being quite better, it's weird to have dumb down Ai and to compensate for it, make them cheap cheat, overwhelming the player by spawn quantity, spawn distance being extremely short and damage sponge.

    On a side note, I was just playing Wildlands, and I notice our weapons loadout getting reset when starting the game, and a quite high frequency in enemy re-spawning right after being killed, or an entire base re-spawning right back while you're still inside and not even a second after killing the last enemy, have anyone notice it?
    Conflict games had a good AI system. Two players had a team mate each. You could switch between controlling squad members which helped eliminate AI stupidity. So yeah, in some ways the AI feels like a step back. Hopefully it can be improved in the future. For now I’ll keep playing.

    As for the last paragraph. I can’t say I’ve noticed that much at all.
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  10. #30
    On a side note, I was just playing Wildlands, and I notice our weapons loadout getting reset when starting the game, and a quite high frequency in enemy re-spawning right after being killed, or an entire base re-spawning right back while you're still inside and not even a second after killing the last enemy, have anyone notice it?
    AlexTM a number of players have noticed this. Someone did a video on it at the Unidad Outpost where El Commandante is and posted it on here. I havent got the link to it but it has been reported mate.
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