1. #1
    ImDempsey's Avatar Member
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    All cheaters/fake times still there... you serious Redlynx? SO easy to fix

    Literally still hundreds of fake times...

    Redlynx "There’s been a few issues reported about leaderboards and fixing these are also a high priority for the team. Removing cheaters and investigating glitched scores is an ongoing process that is already underway."

    This would be the easiest thing to fix, it doesn't even take somebody knowledgeable to even know if a run is legit or fake. When the world record is 40 seconds for example on a map and 4 people have under 10 seconds, these are obvious fake times. Not to mention every single fake time has a replay that doesn't work or a replay that is clearly not legit (like flying across the map), so if you really think somebody got 6 seconds on a map that has a world record time of 27 seconds, you can check...

    I think this would be by far the easiest thing to fix, no need to "investigate glitched scores" it takes mere seconds to know if a run is legit or not. If this was truly a top priority it would of been fixed already, so I find that very hard to believe since it doesn't take much "investigating" to spot fake times.

    Sorry, but it's true. There have been problems like this on other games I have played in the past and once the devs were told there were fake times they literally removed all the fake times, THAT NIGHT! and the other game I'm mentioned had the fake times removed the next day. These are indie devs by the way, but still, that is what I would call "high priority".

    I was honestly really expecting good things for this game, but the Redlynx/Ubisoft combo seems to be pretty incompetent to say the least. I wont give up on them yet though, just not looking good so far...
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  2. #2
    Just to play devil's advocate, not defending them here, but looking at the time alone wouldn't be sufficient. I agree what you're saying about a 6 second time is obvious, however if those times are hacked all the person would need to do is set their time to be the current #1 less 0.1 seconds. Then you'd say looking at the replay would be a way to see. Can that process be automated? And are there any cases where a legitimate run from a top player might have a replay that doesn't work? You wouldn't want those times to be thrown out.
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  3. #3
    ImDempsey's Avatar Member
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    Originally Posted by Scruffy McGuffy Go to original post
    Just to play devil's advocate, not defending them here, but looking at the time alone wouldn't be sufficient. I agree what you're saying about a 6 second time is obvious, however if those times are hacked all the person would need to do is set their time to be the current #1 less 0.1 seconds. Then you'd say looking at the replay would be a way to see. Can that process be automated? And are there any cases where a legitimate run from a top player might have a replay that doesn't work? You wouldn't want those times to be thrown out.
    No cases of a legit run having a replay that doesn't work. The replay system seems to flawless in this game.
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  4. #4
    Hackers have been around since the HD days lol. Don't let them bother ya, we all know who to look for in the top replays anyway.
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  5. #5
    ImDempsey's Avatar Member
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    Originally Posted by Retribution Go to original post
    Hackers have been around since the HD days lol. Don't let them bother ya, we all know who to look for in the top replays anyway.
    Yea, you're right, they have been around since HD. Goes to show how incompetent they are at removing fake times, eh?
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  6. #6
    So back in my Trials Evo days (didn't play fusion), it [I[was[/I] possible to have a legit time and a replay that didn't work.
    This is because the replays aren't video recordings. They're just the saved controller inputs.
    To watch a "replay" is to watch the game play itself, in real time.
    So if someone performed an extremely frame perfect trick during their run, their "replay" would often appear broken.
    I haven't seen any cases of this yet in Rising. Just saying that a broken replay may not always equal a cheater.
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  7. #7
    Originally Posted by nextess Go to original post
    So back in my Trials Evo days (didn't play fusion), it [I[was[/I] possible to have a legit time and a replay that didn't work.
    This is because the replays aren't video recordings. They're just the saved controller inputs.
    To watch a "replay" is to watch the game play itself, in real time.
    So if someone performed an extremely frame perfect trick during their run, their "replay" would often appear broken.
    I haven't seen any cases of this yet in Rising. Just saying that a broken replay may not always equal a cheater.
    Yes, that's exactly what I was getting at. The physics engine has to 100% replay someones run, which as you said is a saved sequence of inputs, and this would have to work on multiple platforms each with their own compiled sets of code and who knows what low level hardware differences. I'm sure you recall too there were replays which would be perfect until some frame, and then of course everything after that is a mess because it's still reading the same sequence of inputs but the bike is in a different physics state. I don't know if Rising is 100% perfect for every platform playing every run from every other platform. Unless it's perfect, an automated tool might look at it and decide, "I replayed that run in my physics engine and the bike didn't cross the finish line at the time claimed so it's a bogus run."
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  8. #8
    The replay system has been rebuilt in Rising. I don't know if they've given technical details, but I think the words they've used is that replays should be much more stable. Judging by some tracks like Hard Hat Zone where scripted objects like elevators don't trigger in replays, it seems like a good bet that the replays are now saving the bike's position rather than controller inputs.

    Entirely separate from the question of glitched replays and times is the question of players who are at the top of dozens of tracks' leaderboards with times that clearly don't match the replay. Players that are consistently cheating should be banned from the online features of the game.
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  9. #9
    Whenever you post something like this, the Ubi support guys just tell you to file a support ticket or whatever. It's really disheartening, and it's as if it's up to us to fix the game. The cheating is blatantly going on in damn near all tracks, on easy tracks the entire top page on the leaderboard is taken up by cheaters. It's as if ubi/redlynx are completely oblivious to things like these unless it's pointed out to them by us, and even then nothing or very little is done about it. Bottom line, ubi and redlynx need to show some urgency and take command with stuff like this, WITHOUT us even having to tell them about it.
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  10. #10
    Stable Swede round 2
    Molovem0009 (rank 1): 00:06.752 1 fault. Recorded : 03/05
    NoBan-NoLife (rank 2) : 00:09.586 Recorded : 03/11

    This is an example of ghosts that should have beed deleted days ago. NO investigation needed.
    The best part is : if you play the track, you run against those ghosts. And you need to beat them to record your own time or get medals.

    Did the last patch fix anything ? Answer is no.
    Doesn't look like they even care about it.
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