I think the same of GWC now.... with a Marcus you can be a full lamer eating away 1 cell and rest defend/annoyOriginally Posted by ScottOld Go to original post
Either Fireball or all spells are broken in card usage events (can’t check). Having a lvl 6 maxed rare adventure card and my Fireball stays lvl4. Should be 6 according to info provided by you.
And just won a game... opponent wasn’t paused, gets another 2 shots at my nk and makes it “3-3” after I defeated him.... and only get a draw? What is that for bull?
That is actually how it works. Spell cards and Character cards do not boost each other.Originally Posted by Dweebso Go to original post
yea they are different, spells level up differently so can't be scaled
and once again my rank is RUINED by derankers, when is this rubbish getting sorted, some of us play HONESTLY and fairly and am SICK of being penalised by facing these undeserving asshats I had 12700 elo now 10700 and STILL FACING LEVEL 3 LEGENDS AND LEVEL 6 RARES, these decks sould be in top 3000 not sat around 5000-6000 spoiling it for EVERYONE ELSE
There is something seriously broken about the double loot chance from lockers. I do the maths every time and it's wrong. At 35 percent I should be getting double loot at least every one and 3 (minus currency/pvp tickets). When I add it up each week it is more to the end of 20 percent chance, again not including pvp lockers
I think you might be misinterpreting how the double loot works. The 35% chance does not mean 35% of the lockers you open will be double loot. It means with each locker you open, there is a 35% chance there will be double loot for that individual locker.Originally Posted by Jamesviper1991 Go to original post
If you open 5 lockers and 3 of them have PVP tickets, then each of the remaining 2 lockers have a 35% chance. Depending on your luck, you might get both, or just one, or neither. And even if neither have double loot, that doesn't mean your next non-ticket locker will be guaranteed. It too will be determined by the 35% chance at the time it is opened.
Some people will see a greater frequency, some will see a lesser, and it all comes down to sheer chance. There are no guarantees that 35% of your lockers will get double loot.
Hey Buck or Toller or someone,
Wondering if I could draw your attention to one of our players cards never getting upgraded with the rest of ours. He's contributing points but every teamwar but none of his cards are upgraded. Suggestions on solutions? I told him to delete and redownload and ill boot him so he can rejoin the team, wondering if you have any other suggestions. Thanks!
Cards that needs Balance:
Sharon healer: need a boost in HP and a small boost in attack. She a 4 cost and a lvl 4 Sharon should be close to a lvl 3 Randy.
Alien drone: either make it a cost 3 with a slight boost in HP (closer to Devil tweek) or make it spawn 2 robots and raise HP.
Gnomes: they need a slight raise in hp and attack. A lvl 5 should have at least 5 atk and hp more so it’s closer or better than the stats of a rat a level higher.
Awesome O and sherif cartman : both need about 5-10% raise in HP or/and bigger AOE like GWC.
Hi there!Originally Posted by OvenproofJoe Go to original post
Let's see if we can't crack this one. As cards are upgraded in Team Wars, they can be used at those upgraded levels as long as the player already has them at that level in their deck. If they have cards below the level of the team upgrades, they will not be raised up. Did this player have cards that matched the upgrade levels?