What seems to be a culling-related issue at Taxi Graveyard Control Point. Objects and ground flicker when looking down from the location in the video. I pan the camera around to give a better indication of exactly where my character is standing at 0:31.
My graphics settings:
Brightness: 10
Contrast: 15
V-Sync: Off
Frame Rate Limit: Off
Shadow Quality: Very High
Spot Shadows: High
Spot Shadow Resolution: Ultra
Contact Shadows: All High
Resolution Scale: 100%
Sharpening: 7
Particle Detail: Ultra
Volumetric Fog: Ultra
Reflection Quality: High
Local Reflection Quality: Very High
Vegetation Quality: High
Sub-Surface Scattering: On
Anisotropic Filtering: 16x
Parallax Mapping: Yes
Ambient Occlusion: Very High
Depth of Field: Off
Object Detail: 100
Extra Streaming Distance: 10
Lens Flare: Off
Vignette Effect: Off
Water Quality: High
Chromatic Aberration: Off
Projected Texture Resolution: 512
High Resolution Sky Textures: Yes
Terrain Quality: High
My video settings:
Windowed Mode: Fullscreen
Resolution: 2560x1440
Refresh Rate: 165Hz
Enable Reduced Latency: No
Enable DX12 Renderer: No
HDR: Off
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PC Specs:
Titan X Pascal
i7-8700k
32GB RAM
Windows 10
Nvidia Drivers 419.35