Skills

Turret - Automatically detect nearby enemies and attack them for the flamethrower
I understand this was intended, but I feel the purpose of these turrets is for assistance, not as a replacement for doing any work. If we have to focus on the turret and where enemies come to activate it, it has no purpose since we already do that when shooting our own weapon. By having it automatically detect nearby enemies, it serves as a purpose to let us cover ourselves and focus fire without the worries of melee or flanks.

Hive - Automatically revive teammates within the radius. Division 1's healing/reviving skill was perfect and now that we've been challenged with no armor regeneration, that skill is more useful now than ever, but now we have to aim it, throw it, wait for it to actually activate which seems to be delayed, look at a teammate, press the key again, and hope it works

Firefly - Stop destroying the firefly when it runs into ANYTHING. This is clearly an advanced weapon but it just runs into anything in the way? At least give it a few hits to objectives since it's not made of glass

Chem launcher armor repair - boost verticality. It shows a small ring and if it's placed on something used for cover, it doesn't repair the agent crouched next to it. They're chemicals so they should especially work vertically


Weapon swapping

Pistols/handguns/shotguns - I believe the purpose of a handgun is to use when ammo is out or to quickly swap from say, a sniper rifle, to a pistol to deal with close quarter enemies. The issue I'm having is it takes too long to swap between a primary weapon to a pistol. In most cases, it makes far more sense to reload my assault rifle with very little additional time required compared to swapping to a pistol. If the pistol was nearly instant, I would use it far more frequently when emptying my clip and needing to attack nearby enemies.


Mods

Gear and skill mods - 27 hours into the game and I've picked up 2 mods I could actually use. The rest require certain stats to activate them. Seems like an issue with mod drops for player levels


Other Suggestions

Flashlight - How about some night vision googles or a flashlight? I, and many other party members I've had, are struggling to see at night. We need flashlights.


Stealth - It's probably too late to implement this, but I see so many opportunities for a stealth kill by approaching from behind and taking someone out with a rifle butt. Right now the only tactic is to go in guns blazing. Some choices would be nice. Wildland's stealth was amazing. Would have loved to see it here.


Melee - Would like to see a rifle butt stun last longer. Melee enemies are the greatest annoyance and just 1 getting close causes major problems and 2 melee reaching is a guaranteed death. An extended rifle butt stun would help recover from that death.


Bug List: Will Update as Discovered
Rescue Operation - The Theater - Located at 8th St NW and G St NW
Killed all enemies, got the key, opened the doors. Hostage refuses to leave https://i.imgur.com/xVLTtYO.png
Fixed by logging out and in and restarting the mission

The Campus bugged NPC - NPC named Arturo Pena has an mission indicator below him, under the floor, and I'm not able to interact with him because of this https://i.imgur.com/qTh2NSu.png
Fixed by logging out and in and restarting the mission

Invisible walls - found at Judiciary Square at 4th St NW and 3rd St NW, the ladder going to the SHD Cache as seen here https://i.imgur.com/iNsgFKU.png

Laser pointer is just cosmetic - https://i.imgur.com/BmSwDSC.png

"E" is a conflicting keybind key as seen here - https://i.imgur.com/HoBqriD.png