Enemy AI or very hard stats should be rebalancing
Let's talk about enemy AI. They just rushing toward players even not the designed specific class. this cause the problem in the very hard difficulty. elite enemy is to strong even for 450 gear score party, they can knockdown player for a second each one of them. and they spawn 4~5 at the same time, and they all just rushing to player.
If enemy AI doesn't rush to player and take cover and shooting(and specific class only rushing to player), game is more reasonable and playable, player can plan a strategy.
But for now, All Elite enemy just rushing and walking to player in the midst of a four-man fire everything to them, knockdown player for single of two gun shot. I think this is non-realistic combat behavior, break the take-cover and shooting game mechanic. It need to be rebalanced to more fun game.
sometimes this enemy behavior makes can't playing solo properly, because surrounded by enemy to easily happen and killed in second. and 15 seconds cooldown skill bugs too.
What I felt after about 46 hours of playing, the enemy is too strong in very hard difficulty, and too rushing behavior. this just annoying and nearly impossible, don't feel like trying. must need rebalancing for fun playing .
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