1. #11
    Originally Posted by Void_Away- Go to original post
    You just happened to compare her damage to a card that has a useful damaging charge ability, so of course her attack couldn't be as high for that reason. Also, do you realize the fallacy of your logic by admitting that mystic is unbalanced? (of course you do because you covered the mystic OPness) If so, she's indeed acting as an equaliser due the existing unbalance from the mystic theme, as simple as that.
    Ok, what don't you understand in "COMMON" ?
    The charge power of both rare Wendy doesn't compensate for the over-op power and HP of BEB. And that's why almost nobody use any Wendy's (except the fantasy one).

    And there is no fallacy in my point : we need to nerf Mystical a lot, and some fantasy cards too. Thinking you can fix some op card by making other card op too is plain stupid : if you make a card more op, you will create new issue in balance and you gonna need other buff on other cards, and it won't stop.

    We need to nerf over-powered card, including BEB.
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  2. #12
    Currently if you try to reach legend you should often face the big hp mystic cards plus op blood elf . You can only try to counter with legen cards that’s it. There’ is no chance. You can’t eaven use chicken spell because all units have the same op style. The problem is years old I think? If you compare balance with similar games like minion masters or revolve 8 with South Park you really think there is something wrong in their minds.... it’s strange because Team war and the new arena systems have a very good design and here are the strengths from red lynx.
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  3. #13
    Maybe there is a secret and alien drone can kill all the op cards lol . I think alien drone has a balancing work from designers like 2 minutes. Sooo bad there is no player who plays this card . In other games you have tank killer so the high hp problem is no problem, but here? I have level 7 rats and still no chance to kill a legend lvl3 tank and what do you expect from legend lvl 4 ? Oh yes I should give you my money for legend cards , because normal cards have no chance. Ah ... except blood elf xd
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  4. #14
    Completely disagree. Developers mustn't nerf Belf & co. because theese cards are the only possibily to fight against whales.
    Instead, Developers must buff some units of other themes that now aren't competitive.
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  5. #15
    Another funny thing is legend lvl 4 is not the end so we can expect much more balancing issues in a few month
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  6. #16
    I think one problem was the patch from red lynx to buff all epic and legends and reduce normal cards. They have a lot more hp now so it feels like pay2win because you can’t win without high lvl legends
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  7. #17
    So I think I agree blood elf should be correct (maybe not her unlimited hp boost) but most of the other common cards not. However I have more success with level 5 blood elf then level 4 bounty hunter epic . Maybe that tells the truth xd
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  8. #18
    The most important thing during those problems , gameplay is always the same, always the same cards. Always the same slow gameplay . Pope Timmy op at his best with insert legend level3 here. Healing card is perfect for all those big cards it get a nerve but the main problem is to kill the large amount of hp. In other games you have different tactics on legend and here what do we have?

    My experience on 5900 I win 90% percent of all games and then lose 100% against mystic pope Timmy with insert level 3 legend here. I had 4-5 games in a row against people with the same deck and same gameplay with no solution That is terrible...
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  9. #19
    Pope shouldn't revive high cost cards.
    All people now play Grand Wizard Cartman + Pope. It's boring.
     2 people found this helpful
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  10. #20
    Yes I reached legend now only beceause i get some players with grand wizard cartman who forgot their pope Timmy skill xd
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