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  1. #11
    My biggest complaint I have about this issue is the asp rushers being way OP.
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  2. #12
    Supply drops are near impossible to solo due to the spawns happening right on top of the player. There should be a reasonable area around the player where no npcs can spawn so that we can have a chance to reposition ourselves or skills in time for the next wave.
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  3. #13
    I can't count the number of times I've been trying to solo an activity in free roam, only to find that one of the enemies was actually attached to a DIFFERENT activity a ways away. This causes me to somehow aggro BOTH clusters of mobs, including the ones from the (usually fairly distant) second activity. Lo and behold, I'm now contending with two base clusters of mobs along with double waves of reinforcements from both activities, including reinforcements for the second activity that somehow spawn over here on top of me instead of at their respective activity. This makes even less sense when they're two different factions and for some reason the Black Tusks and Hyenas decided to team up and focus-fire me. So much for factions dynamically fighting each other. If you are present, you WILL be the only target.
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