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  1. #1

    So......the pulse.

    What happened to it....please fix it.
    0 threat detected......

    When I have 1 guy launching grenades, while I am taking fire from another when there is another 2 runners coming from behind........

    But there is .........0 threats detected thank you Isaac....

    F&%k me.....please fix , 1 one had a great pulse, what happens there ubi?
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  2. #2
    Yep, I complained about the cooldown in another thread. I've so far found 3 pieces of gear that reduce the timer, so I guess that's what they're going for. The problem is that gear with timer buffs usually penalize something else, making their use limited. What I haven't found is anything to actually increase the effectiveness of the pulse, which I agree is pretty useless atm. It makes me a bit salty because I wasted my first point on the perk that was so useful in the first game, but has turned out to be so terrible in this one.
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  3. #3
    I've used the remote a bit to cover a flank or choke point and it's been nice for that. I think the standard pulse should cover a lot more, though, for a single scan. Maybe even make it a wide frontal cone instead of 360, but it has a 40m range.
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  4. #4
    Force58's Avatar Senior Member
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    I agree. I got it last night and it has NO range. I tested in the MLK Library. I saw a group ahead of me and one coming right at me, I popped the pulse and it only detected the one in my face. It's broke.
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  5. #5
    Force58's Avatar Senior Member
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    Yep, I'm not sure this one has the damage buff the one in TD1 had, but it also needs that. Thanks for reminding me.
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  6. #6
    Seems weak, I went crusader, and chem launcer-repair myself. I'll grab the DPS skills later, just the pulse seems unappealing especially if it's bugged.
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  7. #7
    yeah this thing is broke.. i had 2 charging guys close to me ... 0 threats detected lol
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