Originally Posted by
LIONDEN1
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They said in the stream today that the Mantis is actually the Viper, the new physics in the game changed it.
A lot of things have been said on stream. For example, a few months ago we were told that the game was never called Trials World Tour, yet this name was mentioned in several official documents, and was even the folder name they used for the saved game during the closed beta on PC.
Many changes have been made to the bike that are not a result of the global physics. You don't need to look far to find these things. For one, the suspension now has a hard stop when the forks reach the axle of the wheel. On fusion, the forks would simply clip through the wheel axle, providing far more suspension as there was never really a scenario that would bottom it out. Another change that has already been confirmed is the change in center of mass. These are all changes made to the bike its self, and not the global physics of the game.
Originally Posted by
UbiCosmos
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Why would you like to see Pit Viper make a return, what do you really enjoy about it?

To put it simply, the pit viper is the far superior bike for hard tracks. The changes made to the bike and physics for Trials Rising may have made speedrunning in the game a lot nicer, but sadly this was at the cost of the bikes ability to perform on ninja tracks. Don't get me wrong, i'm under no illusion that its possible for you guys to cater to less than 1% of the community, so i cant really be annoyed that no changes were made despite the concern from ninjas during the closed beta (aside from the fender fix).
That being said however, I personally would very much welcome a new ninja bike suited more to the needs of the ninja community. The two main changes that would need to be addressed are the hard caps on the bikes suspension, and the bikes center of mass. Also, if the horrific magnetic wheels aren't part of the global physics of the game (and i fear they are), it would be nice if we could say goodbye to those.
I have no way to prove this, since i don't have access to the games engine to test, but i'm fairly confident in saying that moving the bikes center of mass back to the center of the bikes span would actually fix a large number of the issues that i have with the bike:
- Will fix weak "flapping" since the force required to overcome will be a shorter distance from the pivot
- Getting up into an endo position wont be as painful
- endo jumps wont be as wonky and will go further
- you wont need to stay almost perfectly vertical when climbing back wheel up a wall with your front wheel in the air
- we will be able to do a proper spiderman without having to slowclimb whilst falling back into a fender
- riding into angled ramps wont result in a hard stop 90% of the time unless you get the perfect angle
- Fender climbs wont be like 10x harder than they should be
- Stationaries wont be horrifically janky and awkward to do
- Switch hops (back wheel to front wheel on a small platform) wont be 10x harder than they should be
- The list probably goes on, but this is all i can think of on the spot
So yeah, i understand that its hard to justify providing content for essentially <1% of the player-base, but i fear the ninja community wont be lasting the 5 years it did on fusion without a change.
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