1. #1

    Pit Viper in Track Central?

    How many people would like to have the Pit Viper in Track Central on Trials Rising? I’ve started and unofficial petition to see how many people want this and maybe we can make it happen. Comment your gaming alias on this google docs and I’ll add it to the list. https://docs.google.com/document/d/1..._YVS01JEWUbV6E
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  2. #2
    They did state that they're adding two more bikes in the dlc. Maybe it's already in the works. I'd like to see a unicycle
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  3. #3
    i would love to see the Pit Viper or ninja-bike in Rising. Not just for ninja tracks, its a really fun bike.
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  4. #4
    Smeghead89's Avatar Senior Member
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    Mar 2014
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    Phoenix just for nostalgia, but pit viper yes I'd be happy to see it return
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  5. #5
    UbiCosmos's Avatar Community Representative
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    Hey there,

    Thanks for sharing your feedback for us! Why would you like to see Pit Viper make a return, what do you really enjoy about it?
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  6. #6
    They said in the stream today that the Mantis is actually the Viper, the new physics in the game changed it.
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  7. #7
    Originally Posted by LIONDEN1 Go to original post
    They said in the stream today that the Mantis is actually the Viper, the new physics in the game changed it.
    A lot of things have been said on stream. For example, a few months ago we were told that the game was never called Trials World Tour, yet this name was mentioned in several official documents, and was even the folder name they used for the saved game during the closed beta on PC.

    Many changes have been made to the bike that are not a result of the global physics. You don't need to look far to find these things. For one, the suspension now has a hard stop when the forks reach the axle of the wheel. On fusion, the forks would simply clip through the wheel axle, providing far more suspension as there was never really a scenario that would bottom it out. Another change that has already been confirmed is the change in center of mass. These are all changes made to the bike its self, and not the global physics of the game.


    Originally Posted by UbiCosmos Go to original post
    Why would you like to see Pit Viper make a return, what do you really enjoy about it?
    To put it simply, the pit viper is the far superior bike for hard tracks. The changes made to the bike and physics for Trials Rising may have made speedrunning in the game a lot nicer, but sadly this was at the cost of the bikes ability to perform on ninja tracks. Don't get me wrong, i'm under no illusion that its possible for you guys to cater to less than 1% of the community, so i cant really be annoyed that no changes were made despite the concern from ninjas during the closed beta (aside from the fender fix).

    That being said however, I personally would very much welcome a new ninja bike suited more to the needs of the ninja community. The two main changes that would need to be addressed are the hard caps on the bikes suspension, and the bikes center of mass. Also, if the horrific magnetic wheels aren't part of the global physics of the game (and i fear they are), it would be nice if we could say goodbye to those.

    I have no way to prove this, since i don't have access to the games engine to test, but i'm fairly confident in saying that moving the bikes center of mass back to the center of the bikes span would actually fix a large number of the issues that i have with the bike:
    - Will fix weak "flapping" since the force required to overcome will be a shorter distance from the pivot
    - Getting up into an endo position wont be as painful
    - endo jumps wont be as wonky and will go further
    - you wont need to stay almost perfectly vertical when climbing back wheel up a wall with your front wheel in the air
    - we will be able to do a proper spiderman without having to slowclimb whilst falling back into a fender
    - riding into angled ramps wont result in a hard stop 90% of the time unless you get the perfect angle
    - Fender climbs wont be like 10x harder than they should be
    - Stationaries wont be horrifically janky and awkward to do
    - Switch hops (back wheel to front wheel on a small platform) wont be 10x harder than they should be
    - The list probably goes on, but this is all i can think of on the spot

    So yeah, i understand that its hard to justify providing content for essentially <1% of the player-base, but i fear the ninja community wont be lasting the 5 years it did on fusion without a change.
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  8. #8
    I agree mostly with what Jonny said, but I do like the grip we get with the Mantis (magnet wheels). I'm curious what would removing the hard stop on the suspension do? Front suspension is WAY too stiff, would that fix it? What about the Rear suspension?
    Agree that changes to center of mass might fix a lot of problems including how terrible "Flapping" is, and switch hops. What is a fender climb?
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  9. #9
    Originally Posted by giantmoosefan Go to original post
    I agree mostly with what Jonny said, but I do like the grip we get with the Mantis (magnet wheels). I'm curious what would removing the hard stop on the suspension do? Front suspension is WAY too stiff, would that fix it? What about the Rear suspension?
    Agree that changes to center of mass might fix a lot of problems including how terrible "Flapping" is, and switch hops. What is a fender climb?
    Removing the hard cap from the suspension would indeed fix the "stiff" suspension, although i actually wouldn't call it stiff. It may actually be the opposite since it bottoms out under only a small impact load.

    A fender climb is when a (usually) vertical wall immediately follows a fender grab.

    https://youtu.be/AMZKgWJNL7I?t=62
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  10. #10
    Originally Posted by Jonny Go to original post
    Removing the hard cap from the suspension would indeed fix the "stiff" suspension, although i actually wouldn't call it stiff. It may actually be the opposite since it bottoms out under only a small impact load.

    A fender climb is when a (usually) vertical wall immediately follows a fender grab.

    https://youtu.be/AMZKgWJNL7I?t=62
    Thanks for the reply, I know most of the ninja techniques, but I'm still learning terminology.

    What are your thoughts on the magnet wheels? I like that it can make higher climbs easier, but it still requires skill (not counting the helium) and sticking to walls feels better (though it is very easy to bounce off instead of stick due to the suspension).
    What are some of the negative effects of magnetic wheels? I can see how on a vertical wall that is bw only, having the fw stick could be a problem, but is there anything else?

    I also find the front brakes way too weak. It's really noticable when you are on your front wheel only; just look at how much you move forward.
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