I know, you opened this to see great idea for DLC.
I just want more hard, extreme and possibly even one or two ninja tracks in DLC.
In campaign most tracks are easy to normal, hard was less tracks and extremes much less and I didnt open any ninja yet so probably 0.
It should be at minimum fairly divided. So if we will get for example 27 tracks in DLC, it should look something like this: 2 should be stadiums, 5 easy, 5 normal, 5 hard, 5 extreme.
Trials is here for very long time now, we should move on with more difficult tracks to choose from. Perhaps University of Trials should start to teach more advanced and ninja techniques, maybe even unlock ninja track at the end of class in the event of A+.
Did you know that University of Trials very often using ninja techniques already on YouTube channel even in extreme tracks, even little explained but they are not included in Trials school in Rising?
WHO WOULD LIKE TO SEE MORE EXTREME TRACKS AND NINJA TECHNIQUES CLASS IN CAMPAIGN?
Out of all the places in the UK that a track could be set, Poland is definitely the best choice for sure!Originally Posted by TheRedKnightMC Go to original post
I would like to see the addition of different frame's, wheel's, attachment's to the bike's.
These would then alter the bike's physics in different ways whilst also giving visual feedback and context as to why the bike is acting in a certain way. In context, as in Fusion when carrying the flagpole's etc, the bike reacts different because of the additional weight and you can see why. Whereas, at the moment we have Anba, magically changing gravity or a bike running at 150% just because a sponsor says so. That would make more sense if the frame were chunky like the Outland one in Fusion for the Final Frontier or a massive turbo had been put on the bike. Can't lean put a cast on the riders arm and so on.
Contracts, could then be worked off of these or a player can choose freely; one or more attachments, more attachments more xp etc; similar to how the Skulls work in Halo.
One xample, have a pizza box attachment for the donkey. Do a level where you have to get as many pizza's to the end.. bit of fun and doesn't step outside of the game's more realistic context.
Going a step further, it would also allows for more bike building options or a creator. There's a strong emphasis on racing twinned with rpg xp mechanics, why not.. these wheels add 5% speed.. suspension adds, minuses etc. There's a track creator.. why not a bike creator? even if it has to be reasonably streamlined. Allow people to mess around with the bikes and give tons of replayibility
New spaonsors where a player can choose which one they want instead of all popping up on the map, complete one sponsor move onto the next. All sponsor's would be available from the off but different difficulty levels to suit all skill levels. Similar to how it works now but a little more refined.
Riding across the Mt Rushmore while rocking the MAGA hat and a USA flag wrapped around me with a new Harley Davidson trike bike would be Gucci with me.Originally Posted by purpleoozi Go to original post
Not sure why we're talking bout DLC when the game is just weeks old tho.