1. #1

    Quit FC 5. Would New Dawn suit me better?

    Hi everyone, I could use your opinion.

    Although there's a lot to like about FC 5 I was put off by a couple of things, particularly the enemy spawn rate. It just throws too much at me at once. It was like a stress test that's got way out of control. Its not a criticism, just a personal opinion. I'm an older gamer, maybe that has something to do with it. I also dislike auto health regen and player respawn instead of a proper save/load system. And I got so tired of seeing cougars murdering civilians over and over.

    But other than that I found the game had a lot of potential and I would have liked to keep playing.

    So I was wondering about New Dawn. Given my issues with FC 5 do you think New Dawn would suit me better or is it pretty much the same?

    Thanks everyone, I appreciate it.
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  2. #2
    Originally Posted by human_male Go to original post
    It was like a stress test that's got way out of control. .
    Agree! 100%! Open world game shouldn't be so messy and stressful! This is not DOOM! This is not a corridor shooter! Hold your horses, developers! That mess only spoil the game. Enemies + animals always attacking you - is not good for the game. Sometimes it's even impossible to fish! Let us have a little harmony in the game! Human_male, I agree with you again - Game has a Huge Potential. Unleash this potential, developers! No need to fuss and immitate other games. Look into Far Cry, look into its imprisoned soul.....release it! And Human_male, try New Dawn! I hope you will like it more.
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  3. #3
    Viragoxv535's Avatar Far Cry 3 Elite Member
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    New Dawn has more empty areas but the crafting is more centered towards scavenging and progression is more about liberating the same outposts over and over again. If leisure time is paramount no-matter-what then you're going to like New Dawn. I personally prefer Far Cry 2 and 3 of the whole series just because of that.
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  4. #4
    Agree, Viragoxv535, Far Cry 2 and 3 were good. But looting in New Dawn is much more interesting than in Far Cry 5! I didn't like it in FC5....always the same. In New Dawn - we are looking for new details. It should be more and more new stuff in looting. Useful stuff. Difficult to find. We find it and feel joy. Our brain does not make a difference - we find something in the game or in reality. We feel the same joy and satisfaction. That's one of the reason why people like computer games. Making looting interesting is very important for the game. As we know from the history man was not only hunter, but collector, gatherer also. Finding new herbs, different loot.... should be interesting process. Crafting as well. Open world and crafting are destined to be together. As well as open world and freedom in the game. Far Cry 2 and 3 were the last "not so messy" games. Where we could relax a bit, enjoy nature. Closer to reality. Then developers decided - it's boring....let it be eternal "battlefield". I think open world "battlefield" make the game less realistic. But today, and in the future, for big open world games the most important battle will be - Battle for Realism! Battle for realism but without boredom. Just look at RDR2! Yes, they are different - Far Cry and RDR, but they have something in common - Open World for exploration. Can you imagine such messy open world in RDR2?! Or....just look at all those hundreds of mods for Fallout4! Look how people want to change the game. What they want mostly? Where they go? Сonsciously or subconsciously, they want to make the game more Realistic. I'm sure, if there were hundreds of mods about Far Cry 5......People would do the same. They would try to make the game closer to reality. Less mess and chaos, more crafting, looting, base development or building asylum in the forest, more different npc, dynamic weather...
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  5. #5
    Regarding the enemy spawn rate... Do you use fast-travel a lot? Because I'm pretty sure that is why a lot of people think there are too many enemy spawns.

    You see, the game seems to spawn enemies after each fast travel. So if you use vehicles to get get to your destination, there will be significatly less enemy spawns than if you get there by using fast travel.

    After each fast-travel, you can usually expect there to be 2 peggie vehicles, 2 NPC vehicles and 2 enemy "events" (such as roadblocks, hostage vans, or supply vehicles etc). And that's on top of whatever enemies are scripted to be in that area already.

    So if you're feeling overwhelmed by enemy spawns it may just be that you're over-using fast-travel.
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  6. #6
    As for me, I never use fast-travel in Open World games. Sure, it spoils immersion! I will use it the day teleportation is invented. When I'm too lazy to go to some place I just take a gun for hire and he (or she) take me there rather fast, with the wind. No need in fast-travel. Open World idea itself - excludes fast-travel. Open World means moving in this world (with adventures), not teleportation from place to place. I think to avoid fast-travel all we need is fast-vehicle and a driver. Every gun for fire should have additional, special abilities and skills. For example, one - is a good doctor, another - good mines, third - communicator, fourth - fast driver (racer).....and so on. And we should have much more guns for hire. May be even squad, depends on story. But the more support we have the stronger and numerous enemy should be. Otherwise Challenge will be lost. As for fast-travel and enemy spawn......Even without using fast-travel enemies attacking - too much! Animals predators also attacking us. On the road we are constantly attacked by enemies-people, in the forest we attacked by enemies-animals. We are attacked and attacked - Everywhere! It makes the game restless. It makes the game Annoying. People get annoyed. When attacking is too much - it is not attacking anymore - it is chaos. Attacking or some action will be more sensitive on the background of calm (not-action, not-attacking). It should be so: tension - relaxation, relaxation -tension. Always tension is suicidal. Even in the nature we have day - night, tension -relaxation.
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  7. #7
    Originally Posted by St.Million Go to original post
    Regarding the enemy spawn rate... Do you use fast-travel a lot? Because I'm pretty sure that is why a lot of people think there are too many enemy spawns.

    You see, the game seems to spawn enemies after each fast travel. So if you use vehicles to get get to your destination, there will be significatly less enemy spawns than if you get there by using fast travel.

    After each fast-travel, you can usually expect there to be 2 peggie vehicles, 2 NPC vehicles and 2 enemy "events" (such as roadblocks, hostage vans, or supply vehicles etc). And that's on top of whatever enemies are scripted to be in that area already.

    So if you're feeling overwhelmed by enemy spawns it may just be that you're over-using fast-travel.
    Hi. Thanks for the tip. I don't use fast travel at all actually. The kind of spawn rate I'm getting is I kill a couple of guys at, lets say a boat dock, or on the overlook near the bridge (the one where the prepper stash is), I go away and come back five minutes later and there they are again. I liberated an outpost and in the roughly the ten minutes I spent searching it for loot and mucking around with my guns, about a dozen enemy vehicles drove by and attacked the civilians, and two helicopters attacked me.

    So I though to hell with this and headed off on foot cross country and quickly got chased by a bear and a helicopter. By the way the one time I bothered taking off in a helicopter I was in the air for about a minute before getting shot down by a missle.
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  8. #8
    Far Cry New Dawn is pretty rough as well if you are put off by the enemy open world spawn rate of FC 5 plus the animals of FC ND are MUCH more stronger.
    Also FCND story makes less since without FC 5 (of which I have found the villains MUCH more interesting than the "currency is power" of the Genghis Khan twins, though they have their moments.

    FYI if you do the preppie missions in FC5 the hippies eventually do not spawn in those areas (some players are put off by that, see Far Cry 5 Redemption mod).
    Do not know if FCND has that where clearing the treasure stashes removes gangstah presence in that area. It seems right at the first crossroad out of the base city, there was a lot of Cain being raised with vehicles getting blown up and animals coming out of the brush (welcome to Far Cry). Moreover the "harvest trucks" in FCND often have another vehicle escorting them so they are trickier to take down. Anyway, after doing the missions around that part of the map, I do not see gangstahs as soon as I get out of the gate, though it may be luck of the spawn "dice." Not complaining, a lot to shoot at or elude(and one CAN elude successfully in both games)

    I like BOTH games, thus far FC 5, I find, has more interesting things going on the music, the story, the aircraft, the interesting scenes that characters play out, the random baptisms by the river in John's area, the guy playing the guitar around a campfire and occasional dancing couple found with him.
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  9. #9
    Ubi please include an "I am weak" mode for these people to play. Just a walking simulator, with funny NPCs to talk to, that dig into the player for being too weak to actually be the hero. No achievements, no unlockable costumes, weapons or vehicles, maybe a tricycle or a free ride in the child safety seat with a helmet on. When they try to purchase weapons give them one of those bubble guns and have the store tell them they are too fragile to handle a video game weapon.
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  10. #10
    Far Cry 5 and ND are REALLY easy. You just have to take your time. Use your hired gun. Do side missions, kill animals and upgrade everything. FC 5 is a lot of fun. Except the capture stuff. I'm average at video games for the most part. Some games just take time and understanding the best approaches to play them.
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