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  1. #11
    Originally Posted by Richardi78 Go to original post
    I'm sorry if I don't get it.
    Still when you say "300% fire damage" are you using DoT and hoping you could kill an enemy with 2-3 hits?
    No.

    Every single bit of research I did, said that when a weapon has the engraving 'weapon damage is now fire', that every single fire damage engraving would directly correspond to more warrior damage for that weapon. Therefor, even if you have, say, 38644 warrior damage, a little on the low side, the additive 300% should be 154576. That's within -assassin damage- range, but it isn't. Or at least it doesn't feel like it's hitting that hard.

    Therefor, either there's a upper limit on what damage you can do with warrior damage, in which case what's the point, or the damage calculation is off.Now keep in mind, I'm using a sword, and I just had a light attack that wasn't a cirt go off and it's still in the 4K range.

    So something is off here. Whether this is intentional, or a bug, I am curious about. If it's intentional, then....that's just not gonna work, I dont see why we're punished for using certain weapons and certain attacks, that's just further going to limit what is effective and therefor what is choosable. If it's not? Well then this can be fixed and I wont harp on about it, I'll just be happy that it's fixed.

    But that begs the question, is 154576 the damage that should be done? Is it the damage that can be done via heavy attack? Is it potential damage the weapon can do? If it's the last one then that stat is misleading as hell.

    Edit: I just did some testing, I do around 4K light attacks and around 19K light attacks with crits. So either warrior damage is purely cosmetic or something is -wrong- here.

    Edit: Apparently they only seem to benefit from damage changes that are listed on the char screen. I just tried to use something like 30% more damage at full health, no dice. So, A, the system discourages the use of anything that cant crit (Multiple abilties cant), and the damage bonuses I -can- get my hands on are not nearly enough to compete with, say, assassin damage.

    So my only recourse is to go assassin or crit, which as we've just established, isn't a choice. So.

    Until this is fixed, or changed, or something, I guess I just wont be playing, because how this is set up just isn't fun for warrior players. like myself. I should be able to make my weapon damage fire damage then crank that fire damage and see drastic results, but as is it just feels like the game saying "WoW! This is worthless!"

    I'll keep saying it, if I wanted to play how the game decided I was going to, get nerfed for no reason, and generally have my want for customization over-rided? I would play a MMO.
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  2. #12
    @darkspawn2101: The rule is simple: if CC/CD are present in a game then they are uber important. But this doesn't mean you have to be extremist: don't go the route of putting all into CC/CD but instead split your focus: half of it in CC/CD and half in legendary engravings/elemental.

    This is the way I play in order not to be bored. But I only play on hard with full scaling rather than nightmare as for nightmare I would have to go full CC/CD. But it doesn't matter for me, for me it matters the joy of having playing and to have variety.
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  3. #13
    Originally Posted by adragomir86 Go to original post
    @darkspawn2101: The rule is simple: if CC/CD are present in a game then they are uber important. But this doesn't mean you have to be extremist: don't go the route of putting all into CC/CD but instead split your focus: half of it in CC/CD and half in legendary engravings/elemental.

    This is the way I play in order not to be bored. But I only play on hard with full scaling rather than nightmare as for nightmare I would have to go full CC/CD. But it doesn't matter for me, for me it matters the joy of having playing and to have variety.
    I've just gone full crits with Nemean Lion since it's incredibly clear it's crit or nothing, but I still stand by my post.

    I really dont want to see this become a futher problem with the series if it continues in RPG form or if it does like this, at least have more engravings or gear be crit focused on the legendary side.

    If that's what your going for, fine, but make it a bigger part of gear, and the game. Emphasize it.
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  4. #14
    @darkspawn2101 yes and no . Why? Because with only engravings you can play on normal. But if you want to go higher difficulty you have to put more and more in CC/CD. It's your choice.
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  5. #15
    Originally Posted by adragomir86 Go to original post
    @darkspawn2101 yes and no . Why? Because with only engravings you can play on normal. But if you want to go higher difficulty you have to put more and more in CC/CD. It's your choice.
    S'not a choice though. You want effectiveness, you go crit.

    A bad choice is not a choice.

    If people can find the current system fun, that's great for them and I'm happy for them, but I think my stated problems with the system stand and I feel like it punishes people who dont want to go pure crit.
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  6. #16
    DreadGrrl's Avatar Senior Member
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    Originally Posted by darkspawn2101 Go to original post
    Still crit based. That's. That's not a different style of play, that's the same style of play with a different face and it doesn't feel any different. Not interested, thank you.

    Like I said, if I wanted my choices not to matter, if I wanted to be forced to play one way and constantly be nerfed, I'd play an MMO.
    My favourite builds aren’t crit based. They’re elemental based. I’m playing on “normal” with “heavy” scaling. Level 99. Mastery Level 76.

    My warrior (with a dash of hunter) build is fire based, and it does rely on damage over time. But, with over 300% elemental buildup, almost everyone starts burning with one hit. The build is very effective (and a lot of fun) for me. But, I do rely on the fire damage instead of crit damage to get the job done.

    I only use legendary gear. I haven’t curated any epic gear. The legendary gear I have is perfectly end-game viable on easy (where they’re OP), normal (where they’re just right, after the recent rebalancing), and hard (a little more challenging). It is tougher on nightmare, but a couple of the sets still work okay.

    Depending on what difficulty level you’re playing on, I find there is a lot of room for experimentation with different builds.
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  7. #17
    Let me explain more clearly. You can either boost damage or you can boost defense while having the same underlying warrior damage. If you want to boost damage you have to invest in 4 engravings, crit chance, crit chance full health, crit damage, crit damage with full health. If you want to boost defense then invest in ignore half damage,health, armor, resistance etc.

    The dynamics of the game are clear. Either you make your hits count more using crit, or you make the hits of enemies count less using defense. Your warrior damage is independent of these things and is nicely balanced so that people who make their hits count more don't become too OP. while those who make hits from enemies count less don't become gods.

    As for game punishing people who don't use crit, that doesn't even make sense. People who use crits know that their defense is extremely low. You can't just have high defense and hit base warrior damage. Can't have your cake and eat it too.
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  8. #18
    Originally Posted by show_stoppa Go to original post
    Let me explain more clearly. You can either boost damage or you can boost defense while having the same underlying warrior damage. If you want to boost damage you have to invest in 4 engravings, crit chance, crit chance full health, crit damage, crit damage with full health. If you want to boost defense then invest in ignore half damage,health, armor, resistance etc.

    The dynamics of the game are clear. Either you make your hits count more using crit, or you make the hits of enemies count less using defense. Your warrior damage is independent of these things and is nicely balanced so that people who make their hits count more don't become too OP. while those who make hits from enemies count less don't become gods.

    As for game punishing people who don't use crit, that doesn't even make sense. People who use crits know that their defense is extremely low. You can't just have high defense and hit base warrior damage. Can't have your cake and eat it too.
    ...Oh, yes, the game is totally punishing me for having low defense when I use ring of chaos with 100% crit chance and almost 600% damage, and promptly kill everything and stun what I dont kill. Yes. That is punishing me loads. I am totally not overpowered in this senario.

    It's also punishing me when I use the same setup with nemean lion and a spear and promptly cutscene my way through bossfights.

    This exclusive game design has no place in an RPG. If you intend to have it, do not offer choice at all. And lets not pretend it's somehow balanced because if that was the goal, whooboy, that rabit hole is a deep one. Besides, I dont want balance, I want fun. I want to be able to run a straightforward, raw damage warrior, and not be tricked into the possibility that might be possible due to the fact the option exists.
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  9. #19
    Originally Posted by darkspawn2101 Go to original post
    ...Oh, yes, the game is totally punishing me for having low defense when I use ring of chaos with 100% crit chance and almost 600% damage, and promptly kill everything and stun what I dont kill. Yes. That is punishing me loads. I am totally not overpowered in this senario.

    It's also punishing me when I use the same setup with nemean lion and a spear and promptly cutscene my way through bossfights.

    This exclusive game design has no place in an RPG. If you intend to have it, do not offer choice at all. And lets not pretend it's somehow balanced because if that was the goal, whooboy, that rabit hole is a deep one. Besides, I dont want balance, I want fun. I want to be able to run a straightforward, raw damage warrior, and not be tricked into the possibility that might be possible due to the fact the option exists.
    Your entire argument lies on the premise that the game should adapt to your playstyle rather than you adapting to how the game is designed.

    It is always funny, and I see it quiet often, where people come in with their half baked ideas, that they just came up in 2 days, and try to tell how their ideas are better than what the devs came up with after years of testing and balancing things.

    Constructive criticism is good as it helps improve the game. What you are saying here is just that you want the game to adapt to your will, which is not really serving any purpose.

    If you really want a system where there is no crit and only warrior damage is buffed, then share the entire system making sure it is balanced for different type of playstyles. Just coming here and saying "I want this... and I don't care how it will effect all other balancing aspects of the game", will not really do anything.
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  10. #20
    Originally Posted by show_stoppa Go to original post
    Your entire argument lies on the premise that the game should adapt to your playstyle rather than you adapting to how the game is designed.

    It is always funny, and I see it quiet often, where people come in with their half baked ideas, that they just came up in 2 days, and try to tell how their ideas are better than what the devs came up with after years of testing and balancing things.

    Constructive criticism is good as it helps improve the game. What you are saying here is just that you want the game to adapt to your will, which is not really serving any purpose.

    If you really want a system where there is no crit and only warrior damage is buffed, then share the entire system making sure it is balanced for different type of playstyles. Just coming here and saying "I want this... and I don't care how it will effect all other balancing aspects of the game", will not really do anything.
    No. That's what you view it as, likely because you have adapted to what is allready there. This is also a attitude I see, that because you have adapted, you have become mentally incapable of considering that the system you adapted to has any fault. Whether or not it is or not, I dont care. My problem isn't that the game isn't adapting to what I want, but going against the goal it set out to accomplish: Being an RPG.


    Let me be frank: I would rather the game had linear, concrete combat mechanics like most of the other AC games, with no variation or RPG elements, then choices that do not work. Because that is what we have. Either commit to having many possibilties, or do not branch out whatsoever. But if you are going to have those RPG elements and build choices, make them actually useful. There's room for error in that, if one possible build isn't up to snuff that's fine. But if most means of accomplishing the central goal (Combat) do not work except for a few, the few methods that do work may as well have been adapted to core gameplay and the idea of RPG elements completely abandoned.

    I'd also like to set aside this little thing and state I dont appreciate Ad-hominem being brought into it, and let the above try to be the last I indulge in it. I understand you like the game, and fiercely. But I will not sit here and be called effectively an entitled child for having a criticism of how the developers designed the game. Let that be the last of it. Please.


    Even two binary options, whether to be tanky or do more damage, would be preferable to worthless options. But dont let me get a engraving that makes my weapon damage fire, then let me get around 300% of it, and have that do absolutely nothing. That's not meaningful or fun choice, that's a noob trap. A noob trap you condone, but not good design IMO reguardless.

    If you never had the intention of offering more then two options, dont offer more then two options. It's that simple. And even if it's not implimented in this game, I do not want to see further games, if they choose to use the RPG model, fall into the same trap. Either allow multiple options to be effective, or do not offer them. An RPG is about the roleplaying anyway, and if they offered a rigid combat system, but multiple choices and consequences, I would also buy that without hestiation. Once again, I only ask they mark this as something to think on and improve the system if they choose to continue to use it.

    If the only avenue to be effective was crit, and this was a deliberate design decision, then including any ability that cannot crit, any engraving or effect that does not effect or interact or boost crit, was effectively dev time wasted. Time wasted I would have liked to see included in the story.

    TLDR: If what Ubisoft wants is to create a combat system that works one way, that''s absolutely fine. But dont offer options that are effectively unsupported noobtraps. Use the time you could be using making those, to improve the story, the writing, add more choice and consequence, ect.

    Also, PS: If you are seriously going to preach to me about the ballance of a single player game, you're officially too concerned with what other people are doing with their spare time. I will never understand this mentality about policing other peoples fun.

    PPS: This is generally where I'm going to leave it, I feel like I'm not going to articulate said criticism better then the above, and would like to again thank the devs for the game, even if I think it has some problems. S'just food for thought if they want to continue with the RPG model. I make this post, not because I want the games to cater to me, not because I despise them, but because I love them enough not to want to see them make a mistake twice.
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