with todays update, besides a lot of other problems, whats seriously stoping me from playing the game is this ****.... suddenly my char looks like shiceface in person and also the hair does simply disappear when i put a mask on....
well thanks u geniuses, the gamemechanics are anyways broken as fuq, but just leave my fuggin character alone! thats the only reason to keep playing which is now gone for me.... whats your problem about the looks now? just keep nerf-buffing-the-shice-out-of-the-game as u wish, builds are anyways all worthless.... BUT WHY MUST THIS **** NOW EVEN FUGQ WITH MY CHARS LOOK????? JUST WHY????
...
thanks, now im still adiccted to division2 but whenever i launch the game now i simply start punching my keyboard and throwing the rest pieces of my headset through the room....
wow, **** cocaine, div2-developers, that kinda stuff realy ****s your life^^
Hi guys! So the original issue of the barber should be resolved. The team was not able to retroactively fix this issue for players' character's faces that were affected. We do not have any further updates at this time, but the original issue should no longer be occurring. We will update this thread once we have more information on possible fixes in the future. Thanks for checking in guys!
Bascially Ubisoft and Massive is saying: " Dear annoying people. You are not important. We are sorry (not) about this issue but heck to be you. NOW STOP WHINING. Please go fly kite at that corner and stop hassling us. We know about this and it is not important.."
What is the issue with allowing us to create another toon with the face we want and just copying all the user data across?
Or you know throwing us a bone to help us to level up fast another toon or at least transfer our mods across. This passive heck careness is really frustrating. There are so many things they could do, but nope sorry too bad.
Bascially DO SOMETHING for those affected... This nothing-ness is frustracting.
Since Ubisoft is refusing to fix this I came up with the way to fix it. No longer buy games by them. Since it would be a simple change to the if barber part of the code to load the character creation instead of the actual barber screen for a 1 time fix to at least give players the chance to correct it.
We are like "Outcasts".
Even asking for help will be ignored.
Abandoned by ubi and massive.
The hard part of this bug is that it happened to those who love the character, because those who don't care about the character's appearance don't go to the barber.
I still can not give up.
If ubi support sees this, please consider the suggestions below.
Or, please tell me the current situation.
https://forums.ubi.com/showthread.ph...ht=unnecessary
They'll not gonna give us full customization NPC, and with TU5 that becomes nearly imposible, why is that? cuz in TU5 they'll give us the chance to share blueprints and stuff ,so when that happen, you'll just gotta have to get your new char to WT5 and it's done.Originally Posted by TadaUP Go to original post
I am writing using google translation, so I am sorry if the text is strange.Originally Posted by Nightly85 Go to original post
My suggestion is whether it can be implemented by moving from character selection screen to character customization screen.
With this method, don't need to implement a new NPC, can use the loading screen, do not need to synchronize with other players, and I think that should be able to use the first character creation flow.
I know that TU5 will be able to share blueprints, but there are many things that need to be redone other than raising to WT5 and it takes time.
Also, this is a matter of thought, but the meaning of recreating the character changes depending on whether you consider the character as your own self or as a mere piece.
I know that there is a preferred implementation that affects a lot of people, so I think it's still good if decide not to implement the character customization feature.
However, I would like ubi to make a statement in any case.
As far as I know, the situation stops at "considering", So I have a little hope for each TU.