Flashlight attachment for sidearms is already a thing, just like dynamic lights in Snowdrop; how did you even come to the conclusion of "re-work of all the pathfinding protocols"? What is it even supposed to mean?Originally Posted by A1.Protocol Go to original post
The argument still stands - flashlight is already a thing, albeit limited to sidearms.Originally Posted by A1.Protocol Go to original post
I'm skeptic of your claim of being a consultant - I do not see how bringing pathfinding of all things is at all relevant to the case of a spotlight parented to a bone.
Hey All!
They added a flash light attachment for your pistol. You will need to find the blueprint for this attachment.
I've found a YouTube video for more details here: https://www.youtube.com/watch?v=IQ_b4hALnCI
hope this helps![]()
why would you want yet another bright white light reflecting in constant fog? there are times when the fog/weather is so heavy that I cannot see 5 feet in front of me, while facing aimbot enemies who don't need to see to shoot. I'd be much more happy if they reduced fog effects by half and particle effects the same. Why are concrete barriers emitting a constant billowing cloud of white smoke? there is no source, no fire or other reasonable thing that should produce this effect. solid steel grates with white smoke pouring out of them, why? What is happening below ground that is so devastating that it is producing this effect, fire? Are we floating DC in a cloud bank constantly?
The rain is a regular occurrence so how is paper and other litter still so light that its just flying around continuously? Every fog bank has crazy white spot lights shinning through every thing being amplified by the fog effects rendering the player blind and by comparison moving outside the lights becomes completely dark because of the fog that's surrounding everything. A light on the end of the gun isn't going to give you better visibility in those conditions, its only going to make it worse.
Also, how is there so much fog inside buildings? is it smoke? is the building on fire? where are the flames? Why is so much debris floating around inside buildings? The wind would have to be blowing 20 miles an hour constantly to lift the debris outside up and keep it up all the time, how is there wind inside? I can't count how many times I've had the game freeze and just lock up entirely for minutes at a time the instant I start an engagement because some enemy fired a gun, and why is that every time I go to fight, the fog and rain immediately sets in and cuts off all visibility entirely? When did Washington DC become a tropical rain forest with extremely high winds that somehow doesn't make those billowing plumes of smoke rising out of every solid object bend or move at all but manages to constantly blow trash around everywhere, inside and out?
i keep having to adjust brightness at night and in some building, i have turn off fog in settings but sometimes i cant see **** at night, i think night vision is a must have for most players who like me like to see where they are going and see targets before they destroy me >>> HEROES DONT HAVE TO USE IT