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  1. #11
    Originally Posted by EvoX. Go to original post
    Huh? What the hell is ''Jawbreaker''? This isn't Tenebris Rising, plus it has a 600ms recovery. If he had 300ms he'd be able to do it again before your dodge even ended.
    Yeah i'm not sure. Like I said, people are just assuming they meant his bash. But even if they did mean his bash the numbers in the note are wrong. So who the heck knows.

    Originally Posted by Vakris_One Go to original post
    My initial thoughts are:

    1) It took them this long just to tweak some numbers... *sigh*

    2) They're handing out hard nerfs to BP and JJ without any attempt to make either of their kits more versatile.

    JJ is a very crappy experience to play as in a 1v1, there is nothing he can do that can pose a threat to a competent opponent. And Black Prior is still just a shield bash platform with a novelty Bullwark gimmick thrown in. His playstyle has no depth to it. As soon as you learn how to apply pressure via shield bash that's pretty much what you'll be doing as a BP from Rep 3 to Rep 70.

    There's no attempts by the devs here to make JJ's shin kick be actually viable as apposed to a dead piece of kit in 1v1. In 4v4s it would make little to no difference to the kick's viability if it were to be improved as an opener so why not do it? And likewise there's no attempt to re-adjust some of Prior's power away from his bashes and put it into a chase tool so that he can be a more interesting hero to fight and play as.

    Tweaking damage numbers is basic stuff that they honestly should have done within the first 2-3 weeks of that particular hero's release/rework. Nice that they finally got around to doing it but there is nothing here to be impressed with. Not until they actually rebalance JJ and BP's kits so that they're both more well rounded.
    Eh. The JJ changes are 100% delayed responses to the outcry of the average playerbase. Devs cant seem to do things as fast as they should be.
    And bigger things that need to be done (like making JJ's mix ups actually viable instead of just an aoe damage copter in 4's) just go unanswered forever basically.
    Though when you have a dev team that decides to put off adjusting a hero just because they're decent in one mode this really isn't surprising.
    I'm half expecting Raider's rework to be meh. LB might actually get love since we've ragged on them forever about it.

    Originally Posted by Sweaty_Sock Go to original post
    Yes & Yes!

    Anything about headbut after leaping attack on WL not confirming - has this been addressed or is it intended and not a bug?
    That is intended. Was changed with his update.

    Originally Posted by SpaceJim12 Go to original post
    People pointed JJ is to overpowered for a season and a half, and Ubi don't care.
    But somehow we have ok Prior and bunch of crybabies, and Ubi already nerf him hard. What the point? Why don't wait for win matrix for this season to actually see Prior rates? Huh, so stupid decision. I think he will become another Gladiator or HL, no chance to see them on high level...
    Probably outside pressure. Devs constantly pushed to do something. Anything they do or don't do is met with a **** storm.
    I doubt BP's nerfs will hit him out of S tier. Maybe once they remove instant start up on superior block. His place likely won't change for duels. He's already "eh" in 4's. So I don't really think it's a big deal either way.
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  2. #12
    SpaceJim12's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    Probably outside pressure. Devs constantly pushed to do something. Anything they do or don't do is met with a **** storm.
    I doubt BP's nerfs will hit him out of S tier. Maybe once they remove instant start up on superior block. His place likely won't change for duels. He's already "eh" in 4's. So I don't really think it's a big deal either way.

    Still devs always wait the whole season until nerfs. It happened with Cent, happened with JJ etc. And this rush with Black Prior looks pretty strange.
    Well, hope LB will get OP buff, same as Shugo get for 4v4 modes.
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  3. #13
    MrB3NX's Avatar Banned
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    harsh treatment

    this is no balance .
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  4. #14
    O.M.G ! Finally ! I am sorry, a non average player (top 3%) very very happy about these JJ nerfs ! It is Christmas !

    Again, i am a 4v4 only player, so i dont mind about his 1v1 issues. He is just a pain in 4v4 and it feels good To have him nerf on his dmg, feat and dou chi choke at the end.

    Originally Posted by SpaceJim12 Go to original post
    Still devs always wait the whole season until nerfs. It happened with Cent, happened with JJ etc. And this rush with Black Prior looks pretty strange.
    Well, hope LB will get OP buff, same as Shugo get for 4v4 modes.
    Well the fact they do it faster with BP look like an improvment of their reaction time. I dont see it as a problem, this is a good thing.

    And NO, BP wasn't ok. You are playing him so i gess you knew about his non existant recovery ? this is normal they fix it.
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  5. #15
    SpaceJim12's Avatar Senior Member
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    Originally Posted by Siegfried-Z Go to original post
    O.M.G ! Finally ! I am sorry, a non average player (top 3%) very very happy about these JJ nerfs ! It is Christmas !

    Again, i am a 4v4 only player, so i dont mind about his 1v1 issues. He is just a pain in 4v4 and it feels good To have him nerf on his dmg, feat and dou chi choke at the end.



    Well the fact they do it faster with BP look like an improvment of their reaction time. I dont see it as a problem, this is a good thing.

    And NO, BP wasn't ok. You are playing him so i gess you knew about his non existant recovery ? this is normal they fix it.
    Yes, you can't punish BP after missed shield bush, but his bush way easier to react now. It's almost a year after Conq rework and still I se people, ho can't dodge his shield bush from neutral. If same happend with shield bush of BP, so recovery won't be a problem.=)

    As Raime said, BP already not so good in 4v4, and after this nerf he will be weak...
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  6. #16
    Col.Bullet's Avatar Member
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    I don't see a problem with either of them becoming noticeably weaker, if the unclear wording of this patch is to be believed. But they'll be a bit fairer now.
    All in all not bad, but nothing to be impressed by. I doubt making simple numerical tweaks really takes a lot. Little things like this should happen more regularely, no understanding for the abyssmal pace of updates.
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  7. #17
    Are all of these BP changes necessary? With some names and numbers being wrong I'm going to assume that they're making him overall easier to punish while reducing his damage, that's all well and good, but increasing the time it takes to exit bulwark stance goes too far imo

    I'll admit I'm probably biased, I've decided to main BP and will continue to do so even if he gets nerfed into the ground. I play him without using tenebris rising, relying only on lights, heavies, soft feint and zone bashes, and bulwark slash. I pretend that his standard bash is too risky to use because I knew the nerf would come. There's no way Ubi would allow a 500 ms unpunishable bash that deals 20 damage to go unchanged. With these changes I feel as though my entire playstyle is going to be crippled, and I'm going to be shoehorned into a playable that every single BP will be forced to adopt post changes

    I thought the only changes he'd need were making him punishable via gb on a whiffed shield bash and reduced damage on his light finisher. I don't want to play like conq with a random bulwark counter thrown in every so often

    Could someone provide a link to the changes? I can't seem to find them. I'd appreciate it
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  8. #18
    Vakris_One's Avatar Senior Member
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    Originally Posted by Siegfried-Z Go to original post
    O.M.G ! Finally ! I am sorry, a non average player (top 3%) very very happy about these JJ nerfs ! It is Christmas !

    Again, i am a 4v4 only player, so i dont mind about his 1v1 issues. He is just a pain in 4v4 and it feels good To have him nerf on his dmg, feat and dou chi choke at the end.
    Dou shi's choke was never a problem whatever skill level you're in...

    He did need a damage reduction and he did need his Soothing Mist reigned in (they completely killed that feat btw) but to be completely blind to his issues in a 1v1 is foolish. I mean especially since now the devs are pushing to have more 1v1s in 4v4 modes with their hap hazard revenge changes making it so you gain revenge a lot quicker when outnumbered.

    Your reaction seems awfully selfish to be honest Sieg. Celebrating a character's hard nerfing in all areas just because you don't care about this character actually being balanced. I thought we were supposed to give a damn about having balanced heroes who are fun and viable in both 1v1 and 4v4?

    Originally Posted by Siegfried-Z Go to original post
    Well the fact they do it faster with BP look like an improvment of their reaction time. I dont see it as a problem, this is a good thing.

    And NO, BP wasn't ok. You are playing him so i gess you knew about his non existant recovery ? this is normal they fix it.
    There's no confirmation that they tweaked his recovery after shield bash. "Jawbreaker" is a move that does not exist in BP's movelist. It's too much to ask from the devs that they actually know the names of the moves that they created.

    BP is not ok because he's just a shield bash platform with no depth. What about his utter lack of range and a chase tool? What about his unusually long recovery after throwing someone from a GB? What about the bug where you eat BP's shield bash if you switched guard late before blocking the light?

    Why did we suddenly stop caring about actual balance? Yet again the loud majority in the community just wants to cripple heroes who've hurt their feelies because they can't see two inches in front of their nose. We've been here before. Remember when they crippled Warlord? They're still trying to undo the hard nerfs they smacked on that poor bastard. Remember PK? Reviled throughout the first Year because she was overtuned. The devs simply gave up on balancing her and just hard nerfed her into the ground. Now going for 3 Seasons straight at the bottom of the win matrix.

    For their next trick maybe they'll hard nerf Conq's shield bash and Glad's zone without rebalancing the power of their kits in order to give them viable options instead of one tricks. Sound good?
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  9. #19
    Originally Posted by Vakris_One Go to original post
    Dou shi's choke was never a problem whatever skill level you're in...

    He did need a damage reduction and he did need his Soothing Mist reigned in (they completely killed that feat btw) but to be completely blind to his issues in a 1v1 is foolish. I mean especially since now the devs are pushing to have more 1v1s in 4v4 modes with their hap hazard revenge changes making it so you gain revenge a lot quicker when outnumbered.

    Your reaction seems awfully selfish to be honest Sieg. Celebrating a character's hard nerfing in all areas just because you don't care about this character actually being balanced. I thought we were supposed to give a damn about having balanced heroes who are fun and viable in both 1v1 and 4v4?


    There's no confirmation that they tweaked his recovery after shield bash. "Jawbreaker" is a move that does not exist in BP's movelist. It's too much to ask from the devs that they actually know the names of the moves that they created.

    BP is not ok because he's just a shield bash platform with no depth. What about his utter lack of range and a chase tool? What about his unusually long recovery after throwing someone from a GB? What about the bug where you eat BP's shield bash if you switched guard late before blocking the light?

    Why did we suddenly stop caring about actual balance? Yet again the loud majority in the community just wants to cripple heroes who've hurt their feelies because they can't see two inches in front of their nose. We've been here before. Remember when they crippled Warlord? They're still trying to undo the hard nerfs they smacked on that poor bastard. Remember PK? Reviled throughout the first Year because she was overtuned. The devs simply gave up on balancing her and just hard nerfed her into the ground. Now going for 3 Seasons straight at the bottom of the win matrix.

    For their next trick maybe they'll hard nerf Conq's shield bash and Glad's zone without rebalancing the power of their kits in order to give them viable options instead of one tricks. Sound good?
    Well, Yes, my post was a bit provocating. I admit. It was a kind of 2nd degree.

    I have already stated in many others JJ thread that i agree some part of his kit should be look at in 1v1 situation.

    But so far i though the main priority should be To adress his 4v4 dominance.
    That's why, i'm not going To hide it, i am happy right now.

    Because as you said before in this thread and that's very true, these things should have been done a long time ago already and they should be looking at some real balance solution right now. But the fact is they are pretty slow to make accurate changes.

    About BP, yes we are not sure they are talking about his bash recovery, i think they gonna give some explanations in the Den today.

    Again i agree, we still have some real issue such as the late guard switch and long recovery after a throw.

    I still, as always before care about overall balance. That's why even if their are still some obvious issues, that's good they want to fix some unfair things going for bp right now (mainly talk about his sb recovery, hope they talk about that).

    In another hand we still have very weak char such as Pk or Glad.
    But both BP and JJ are not going To be that trash after these changes. Special mention for BP who gonna remain strong overall.
    JJ still gonna be a good 4v4 Char.

    Overall these changes are deserved one To me.
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  10. #20
    why they didn't put this changes on the patch notes?
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