1. #1

    [SUGGESTION] Trials Rising's "Classic Mode" Idea

    I have this idea on Trials Rising and I was thinking about it. It's called 'Classic Mode' so let me explain it to you.

    So first, you see the Classic Mode Option on the RACE tab and if you click on it then the world map appears.

    But instead of tracks appearing around the map, you see the event icons around the map in their locations like American Rookies, Euro Starter Cup, etc. but if you click on one of the events then it shows the progression number percentage, number of different medals and a list of tracks on a list menu similar to the Skill Games/University of Trials list menu layout.

    But did you know that this mode will have the Trials Evolution/Fusion progression system where you collect medals to unlock events. Like to unlock the bikes, skill games, stadium finals and new lessons then you need to collect medals to unlock them and it shows you how many medals you need to unlock new skill games, bikes, lessons and stadium finals. Also to unlock a event then you need to complete the stadium x cross, supercross and duel tracks on a stadium.

    Contracts won't be in this mode by the way because it's called Classic Mode. Skill Games, Stadiums, Grand Finale and University of Trials will still be separate on the world map and Skill Games and University of Trials will still be optional to play. I also changed the difficulty level on some tracks because the easy tracks look medium and beginner, here's the list of tracks of the difficulty level I've changed:



    Canyon Crash: Beginner

    Lumbering On: Beginner

    MX And The City: Beginner

    Spirit of the Mountain: Medium

    Wheels of Steel: Medium

    Chinese Cliffs: Medium

    Thousand Cloud Village: Medium

    Balloons Over Bargain: Medium

    Grave of Giants: Medium

    Beach Bum: Medium

    Ship It: Medium


    Other tracks I've not listed will still be in their difficulty level. Classic Mode will not include the level up system because instead, there's the medal progression system. It will show how many medals you need on a medal progression bar similar to Trials Evolution and Fusion's medal progression bar to unlock the next stadium finals on the results menu. And it shows the leaderboard window displaying your friends times and your times when you select a track and on results screen like on Trials Evolution and Trials Fusion. Also this mode won't include the 5 second time penalty when you fault so faults and time now matter to get a medal. This mode will have 2 options...Rival system where you're against your friends ghost times like on Evolution and Fusion and Competition where you're against different players ghost times, you can still change the option you want on the options menu.

    You can also earn Trials Coins by completing tracks and getting different medals. To unlock new rider and bike gear then you need to get a number of medals like on Trials Evolution, so this mode won't include loot boxes.

    This is a idea I just came up and it will be perfect on Trials Rising so thanks for reading and I hope you like this idea !
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  2. #2
    Seems like an easy redesign...
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  3. #3
    https://forums.ubi.com/showthread.ph...5-Classic-mode

    I said something similar the other day. Although I complained about trials tracks only leaderboards and then I found out you can filter the leaderboards to trials only.
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  4. #4
    How about you just gain more XP from medals, making it possible to beat the game without playing a single contract while still keeping the level system since it's all over the place? That's a doable solution for the current "problem". Your "Classic mode" sounds like a really heavy change which can't be done in a couple of days.

    PS: I was one of the people that thought the whole contracts idea was kind of stupid. Looking back I had a lot of fun with it and only hit a barrier once. And I'm pretty sure I wouldn't have hit that (around level 76) if I bought the donkey and helium when I had the chance. I simply did not know that they both bring contracts with them. But I still get why people don't want to play all those contracts since a lot of them (especially the flip stuff) is boring from time to time and could kill a new players fun. Or people could stop playing before they even played the hard tracks. That would be a shame.
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