That is a good idea to stop the ethanol trucks. Never thought of shooting the tyres. The only time I have stopped one without blowing them up was when I killed the driver. When I hopped in the bomb timer was going and the truck blew up with me inside although I had the perk for disarming vehicle bombs.Originally Posted by crunc01 Go to original post
It's definitely not system power related. It's been in every game so far. Blink and enemies are gone, especially after liberating an outpost, although it's only slightly improved in FCND, 2 or 3 lying around instead of the full amt.
My cons are:
* Cutscenes remove whatever kill you've made.
Eg kill a moose from high up on a billboard, climb down the ladder (= cutscene), moose gone. So much for attempting to complete a challenge from a good vantage point.
* Ubisoft's usual trick of promising the world, then you buy the game and find out not so.
Eg 30 outposts?? 21 expeditions?? Sorry buyers, no go. Just levels of difficulty, so only 10 and 7 respectively, have fun with that.
* Damage only is upgraded in weapons. Not at all satisfying, and that many craft materials just for improving damage?!? Like when Fallout 4 removed the Repair function in the Weapons Inventory. Sad day.
I have enjoyed the game though - the usual mayhem. At least no Capture Parties lol![]()
I've only had it happen to me in Far Cry Primal, Far Cry 4,5 and New Dawn. I play hundreds of games on console.Originally Posted by blagger76 Go to original post