What does this remind you of? https://www.nzherald.co.nz/travel/ne...RIiDRuK3zH9nyE
It's similar, and could very well be where they got the idea from since having such a "Superbloom" two years in a row is very rare, but in reality it's just vaguely close to what you see in nature. Ubi went way too far with it putting way too much pink in the vegetation and graffiti. Thankfully we have ReShade to correct that mistake.
Note that it's not that I hate pink, it's that less is more. Had they done it subtly, it would have stood out as an excellent complement to the scenery, but they made it so common it instead becomes boringly nauseating after while.
They didn't go Too Far! This is a problem! They made it half-hearted. Neither fish no fowl. If you make post apocalypse game - make it post apocalypse to the end. I know three big types of post apocalypse games: desert (something like Mad Max, Rage..), super vegetation (mostly in the cities, The Last Of Us..), radioactive (Fallout,Metro...) Ubisoft did the 4th type! Super bloom, bright and vivid. Very good. Something new. But if you do it bright - do it to the end - to the pain in the eyes! They've made it like modern day California desert, on the pics above. But this is not super-blooming modern California - it's Postapocalypse. They should have done it more exaggerated. Nature has been changed dramaticaly. Super realistic. Mostly postapocalypse has dark colours. Ubisoft had to show another extreme - super bright. Toxicity. Toxicity to the pain in the eyes. Not only pink, but yellow, red, purple, orange...all vivid colours should have been used. And developers should have given us spectacles (eye glasses) in the game. For sometimes to lessen the pain. Toxic sky, sun, flora, fauna, even air would make the game more postapocalypse. Instead of it they stuffed the game with pink flowers mostly and it made the game look like something pinky and girlish. It pushed many gamers away! But game is good. Sometimes better than Far Cry 5. What people started writing first about the game - Fake Postapocalypse. Postapocalypse for schoolgirls. Not going Too Far led to this! Partway, half-action, indecision is always bad. Trying to please everyone is bad. You, developers, should see light at the end of the tunnel and go there. Go there as far as possible. And only history will judge you. (my opinion may not coincide with the views of others)Originally Posted by Frag_Maniac Go to original post
I have to think this is a typo because you went on to say pretty much the same thing I did as far as too much pink and not enough other colors.Originally Posted by GameGuru2018 Go to original post