It was... many times.... at least 2-3. Plus, it was even mentioned during the state of the game stream....Hell.... it was even mentioned IN GAME ON THE MENU UNDER NEWS.... What more do you want? Oh yea.... it was even on THE LOGIN SCREEN WHERE YOU HAVE TO PRESS ENTER TO ENTER THE GAMEOriginally Posted by DrizzintahL Go to original post
You guys seriously p!ssed over a 3 hour maintenance...?? Wow... thing you guys have to realise is how much Massive and Ubisoft are supporting The Division. They are fixing bugs, glitches and overall improving your experience. Devs constantly watching streams, reading forums and comments to ensure any issues are addressed. They did this for D1 over 3 years, and hence why I was happy to pay for the Ultimate Edition as I know the developers will be supporting the game in years to come. And those having a cry coz they bought the standard edition but want to play now...? Eat some concrete and harden the f*ck up, or get the Gold or Ultimate editions. Simples.
Whatever the **** is stopping me from playing with my headset in please fix that ****. Its extremely inconvenient for me to bluetooth to my soundbar just so i dont freeze every 30 seconds for 30 seconds and have no sound. My kid likes to watch TV and he cant if i steal the soundbar. What gamer actually has speakers for his computer cmon meow we have headsets for that reason and ur **** game i paid 150 bucks for is not allowing me to use it.
Shut your hole and sit yo *** down. Lol.Originally Posted by DrizzintahL Go to original post
https://twitter.com/TheDivisionGame/...815788034?s=20
3 hours, sure I get it, but I really only get 3-4 hours a night to play, normally about 8-midnight. I payed to get to do that 3 extra evenings, a total of an extra 10-12 hours play time, then tonight they killed that for me so im down to about 7 hours the last 2 nights.
I paid for that specific time then they bring the server down 9:30-midnight.
surely they could of just done it in a day 1 patch to sort the things the beta was meant to find out.
most of the bugs im hearing of worked fine in Beta.