Originally Posted by VirtualRain. Go to original postOk, so I just did the infiltration bit undetected twice, with two different methods. Both were done at night, and while none of the guards at the house go to sleep, some of the guards in the village go to bed in the houses around the villa, but not many, and sadly not the sniper. I didn't interact with any guards or used any gear other than the drone for spotting and finding the exact window needed.Originally Posted by Frag_Maniac Go to original post
1. - Parachute onto the roof. The sniper has three positions on the roof he's on, if he's in the middle one, looking straight at the villa, you're screwed. The animation for removing the chute takes to damn long. If he's in one of the other two, it works. As stated I did this at night, I wouldn't bother with even trying this during the day. Jump down on the south-eastern terrace and walk into the second floor when the guard there walks down the stairs. If you're trying to roleplay this though VirtualRain, the parachute gets left behind by Nomad, and that would be incrimenating for Gabriella.
2. - Vault the fence on the south side then go into the garage. Several cavehats to this one, though. You only have a very short window when the guy at the south-eastern terrace starts walking back up the stairs after standing for a short while in the courtyard, it's the only time he has his back to you. The guy in the middle of the courtyard pretty much has to be asleep in the chair as Frag mentions. He also has a position where he looks straight west that should work, but since it has to coincide with the other one walking up the stairs, it's a gamble and a long wait.
Also don't bring your AI teammates. I managed to get in undetected, but while interrogating Gabby, Weaver got spotted walking in the front gate and all hell broke loose.
The camp does NOT get alerted after having interrogated Gabby. You can simply vault over the terrace railing and walk away. Even when Nomad starts shouting loudly to Gabby when Nomad identifies her, noboby notices.
Yeah it sounds like there's a lot less guards at night, which between that and less visibility would certainly make it doable. I'm still wondering if that sniper is on the nearby roof though, which may make a chute landing tough. I was thinking of the same exit he mentioned by hopping over the back balcony railing though, which is the way I did it last time. A tricky thing for me would be using Antonio's car to take him to the safehouse though. That would pretty much require the EMP drone stopping his car, and I've only ever got it to momentarily disable vehicles, then they drive off. Another possible way is shooting up his car until he gets out, but before it's destroyed, which isn't easy to do with the more delicate sports cars.Originally Posted by VirtualRain. Go to original post
The EMP drone only really works if you're really close to the disabled vehicle, I usually hide in a bush or behind a car at the very side of the road. If there's noticeable distance between you and the EMPd car, it pretty much instantly drives off. I used it this way today for both Antonio and El Wey.Originally Posted by Frag_Maniac Go to original post
Didn't know that, and that's mainly because it makes no sense whatsoever. Your distance from the drone should only come into play as far as the working range it has. It either works from the distance you're trying to use it, or it starts losing signal. For it to stop cars more effectively at a closer range within it's working distance is, in a word, ridiculous.Originally Posted by Currere Go to original post
None the less I'll give it a go. Sorry if I'm skeptical though, because I recall seeing videos of some using it at the same range I've been with far better results than I've had. It might matter what build version of the game you're running too, because I've seen a lot of forum talk claiming they nerfed the EMP drone via a patch to be less effective on convoys to the point where a lot of players only rely on it for getting through gates anymore.
I really does not make sense, and it's very possible peoples results vary with this beacause I'm pretty sure it's actually a bug. That's the only thing that makes sense to me anyway.Originally Posted by Frag_Maniac Go to original post
Awesome! Thanks for the tips. I’m guessing there’s no way to get in without a parachute? (EDIT: missed your alternat infil notes 2)Originally Posted by Currere Go to original post
I suck at nailing landings.
I’ll give this a try later today.
As for the parachute being evidence, could you potentially fold it up and carry it out or at least ditch it somewhere it may not be discovered for awhile?
That method stinks, quite literally. Now head to the showers Nomad!Originally Posted by VirtualRain. Go to original post![]()
Huh, each to one's own i guess. I waited in the bush right next to that dumpster...Originally Posted by VirtualRain. Go to original post