Im getting sick and tired of Fantasy decks, especially the chicken coop decks, i face them 70% of the time.. GWC is a bit overpowered,
they really nerfed the wrong stuff, BHK Nerf was BS, Mecha Timmy nerf was BS (should have higher damage, the range is good to have been nerfed) Pope timmy should really get nerfed,
The fact that Adventure and Scifi cant insta kill units with OP spells suchs as TM and Cumbustion. You cant do much against all the overhealing / chicken spam that with adventure / scifi.
Yeah mystic and fantasy need A LOT of nerfing OR Scifi and (especially) adventure need a lot of buffing!
While I think the HP nerf on BHK was a bit much, he's still getting a ton of play, and if you don't have a good way to eliminate him he's still very annoying.
Grand Wizard Cartman is really tough if you run Adventure and Sci-fi due to the lack of an elimination spell. I lost multiple games this weekend against players who plopped down GWC and Chicken Coop and then countered my responses - the power that those two bring is overwhelming compared to their energy cost.
Yeah Dragonslayer Red is an amazing new addition to fantasy, and clearly it's designed to counter the high hp meta.
That adds even more power to fantasy.
That being said, mystic/sci-fi is to me the best combination just because you can use OP legendaries along with probably the best non-legendary card of the game: Enforcer Jimmy. That likkle kid can shut down so many units for only 2 costs provided he gets a bit of support, a huge aura and decent stats.
You really think Sci-Fi legendaries are that great? Yeah, Mecha Timmy is still crazy vicious with support but you can easily get overwhelmed due to his poor DPS and he's easily removed with spells including the same-cost lightning. And, I never thought of Sixth Element as particularly better than the other Randy's (albeit he pairs well with Awesome-O). I actually think that Awesome-O is relatively Sci-Fi's best card and the second best Epic next to Coop, and of course Robo Bebe and BHK are hella nasty IF you can protect them. In general, all level 3 legendaries are really, really good in the 6/5/4/3 scene, and so I prefer the permanence of Medusa Bebe, the permanent effect of Ninjew and the fact that you can't same-cost remove WDT (except if you overlevel your lightning) along with the fact that he's super-dangerous to allow to use his power. Plus, Mystical healing makes them naturally more durable.Originally Posted by QotsaM Go to original post
I agree that Sci-fi/Fantasy is really powerful, but I think that's the combination of their combined ability to mess with and counter your deck as opposed to specific legendaries.
SOMM and Mecha share the mantle as the two most devastating Legendaries that are easy to remove. Mystical 4-cost Legendaries can't be removed with same cost spells - oh, and also, if you're worried about removal you can play Youth Pastor Craig (a top five player I went against played his YPC before Pope Timmy so I assume that it's used to stop removal spells at high ranks).