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  1. #1

    Warden crushing counters

    Make warden have crushing counters from all sides like vortiger and hl. Obviously not 40 damage like top cc but 20 or 30. It may give him a few more options then just resorting to sb. Anyways just a thought
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  2. #2
    I would say maybe to this but his dmg needs to be needed if So, because his top crushing counter doing 40+guaranteed top light for 15 is already ridiculous. So having it on all lights would have damage needed to 20 (including top) and nothing guaranteed but can chain from it.
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  3. #3
    Jazz117Volkov's Avatar Senior Member
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    Due to the startup frames, regular parries are superior to CCs, generally speaking. I think if Warden got anything from the side it should be the same as or only very slightly more than the 18 dmg side light combo you get from a regular parry (maybe make it a flat 20 dmg?).

    I also think Warden's top guard CC should be a heavy combo instead of a light: 30 for the initial counter strike, then 25 for a guaranteed follow-up heavy (instead of the current follow-up light), that way Warden has the potential to execute from a successful CC. I'd take this over side CCs.

    Also, in tangent, Warden should be able to dodge cancel (any direction) the top UB finisher.
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  4. #4
    we have BP for this?

    Leave my warded alone please

    Edit only thing he needs is un-dodgable zone
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