1. #1
    IImayneII's Avatar Senior Member
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    Mar 2014
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    Feedback and Suggestions

    Multiplayer
    1. Challenger system addition
      You can challenge a specific player (or global players) on a track. Not realtime. Either regular trials, or you can add "contract settings" like single player contracts (flips/wheelie/etc). Track scores between players for brag points.
      Only one chance on the track when you start a challenge, no resetting.
      Creating global challenges costs gears to prevent challenge spam.
    2. I see a division leaderboards with greyed out rewards. Nothing as far as I know has been mentioned about this and it is not working. Is this ever going to be a feature or is this removed as feature but never from the game?
    3. No supercross tracks?
      For showing off all the customizations
    4. Can't remove ghosts opacity at all for some reason?
      I would like to be able to actually see the riders in a distance and only turn to ghosts when they are closer.
    5. Following a rider
      Does not reset object position events or physics events etc. This is really jarring, and if there are ever going to be tournaments with spectator mode this will look pretty bad
    6. Downtime
      Currently playing multiplayer there is way too much downtime.
      Searching for a session = ~60s downtime
      Voting for each track = ~13s downtime
      Picking a bike = ~13s downtime
      Tally up points after a track = ~7s downtime
      Waiting for other players to finish = ~30s downtime
      Loading tracks = ~10s per track
      --------------------------------------------------------------------------------------------
      ==> 4-5 minutes of downtime
      3 tracks take generally maybe 3 minutes to finish.
      Multiplayer == more downtime than actually playing the game

      How to make it faster
      Voting for all 3 tracks at the start of a game. With max 15s to vote. Because voting really shouldn't take this long.
      Maybe pick bikes already during voting aswell
      Let us skip the tally of points after finishing one track or show this during the loading of the next track
    7. Difficulty
      All votes for one track have at least one track with difficulty that is the highest unlocked difficulty of all players currently playing. Don't force everyone on easy tracks if there is no other means of playing harder ones trough multiplayer.


    Private Multiplayer – what it needs
    1. Sorting, lot's of EASY sorting (saved tracks on difficulty, score, bikes etc)
    2. Spectator, for tournaments
    3. Lot's of customization options, like even being able to adjust the point system for tournaments, etc


    Track Central
    1. UI is messy
    2. Playing a track and returning to TC sets you back at the start screen, this really should not happen
    3. Being able to remove "play later" tracks without finishing them
    4. Can't search on track creator name? While I can from a track menu search for more from creator
    5. I should be able to search in my favorites tab for difficulties etc. Game currently searches the whole of TC regardless of what tab you are in when you search. Makes no sense. If I have +200 favorites tracks I need to be able to search in them.
    6. Start homepage of TC without the details section and let people press L3 like during a search to bring it up, takes up wat too much space now
    7. Very unintuitive to add custom filters. Make a popup that says you need to save a search when you go into the tab.
    8. What's the difference with download/favorite/play does the track not always get downloaded regardless?


    Editor
    1. Fix all the bugs like random saves getting deleted, uploading with wrong difficulty, etc
    2. Explain how difficulty settings work. Is this just an aftermath how the game itself is coded with the different leagues? But does anything actually change with having different difficulty scores within one difficulty?
      For example, someone uploaded a ninja track with the lower ninja difficulty, which made it show up in TC as extreme with ninja tag. This makes no sense when there is a seperate ninja difficulty.
    3. I read you don't have to be able to finish a track anymore when sharing because you can just skip checkpoints. I heard this was because people used logic to do this anyway. I just don't get why this is by default for everyone now, this makes no sense. If people want to use logic for it, it's going to be a handfull of players, but now you give everyone the ability to upload a track that could possibly never be finished. How is this better exactly? And if people want to put in logic to cheat, they can still do this regardless.


    Progression
    1. You want people to learn to finish a track, and use that skill for challenges. Not learn skill trough challenges that aren't even teaching getting over certain objects but are random challenges.
      Should have been 1 sponsor for unlocking tracks OR, which I would prefer more, unlock track difficulties trough the tutorials.
      Additionally to this, add better rewards to incentivize playing for other contracts if they don't need the XP anymore for unlocking difficulties. Like ANBA who gives the Acorns. Give us a a list what sponsor gives you what etc. Now people just mainly do it for xp. Make people want to play something that is not core gameplay, don't force them into it. And make it obvious what rewards they could possibly get.


    Customizations
    1. Unlocked parts go on top or it needs an “unlocked” tab, don't make me search for things I have unlocked


    World map
    1. Could really benefit with an added list of all tracks. If I want to play a specific track and I don't know where it is on the map I have to search for it for no reason. I know there is technically a list in the stadiums of the tracks, but this still feels clunky, specially when you play a track from there, afterwards you are thrown on the map where the track actually is instead of back to that stadium


    Home tab
    1. Let us customize notifications on the home tab(track specific friends, tracks, etc). Most of the notifications are meaningless because I do not care about them
      properly, with percentages of how much gas you do when pressing triggers etc.
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  2. #2
    UbiCosmos's Avatar Community Representative
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    Oct 2018
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    Hi there IImayneII,

    This is a really awesome and in depth list that you shared here with us! I really appreciate all of the time you took into writing this, thank you so much for posting your feedback!
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  3. #3
    I completely agree with this feedback and suggestions list! There are to many problems in the game, stuff will loading very slow or it even don't show!?

    I played the closed and also the open beta, I was playing Trials Fusion before and since Trials Fusion I started to be familiar, because I did really like playing Trials Fusion (I spent many many hours in playing this game) So for sure I was exiting about the new trial game and so I did pre-ordered Trials Rising Gold Edition!

    Unfortunately I am a little disappointed so far.. After my experience with Trials Fusion..

    Hopefully these problems will be solved and will it be much more fun to playing Trials Rising!
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  4. #4
    IImayneII's Avatar Senior Member
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    Originally Posted by UbiCosmos Go to original post
    Hi there IImayneII,

    This is a really awesome and in depth list that you shared here with us! I really appreciate all of the time you took into writing this, thank you so much for posting your feedback!
    My only hope is that some of this actually gets to the team and taken into consideration. There is some simple stuff (in terms of feature, not coding) that would make a whole world of difference if implemented.Like sorting in the different sections Track Central has, reducing all the downtime. For the most part the game is great but it would have way more potential with some additions/restructures/fixes.
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  5. #5
    Great list and well written !
    Totaly agree with all of the suggestions.
    I also have a few;

    - Fix the length of the loadingtimes between tracks during stadium finals (in the longer tracks it is 30 seconds between tracks!) This makes replaying them a big problem.
    - Remove the countdown "3, 2, 1, start" from the skillgames. For instance during the wheelie challenge it takes 5 seconds to restart every time (which gets annoying realy fast). Or simply when the rider crashes add the option "restart" (in fusion is was the circle button on Ps4). Now you can only press X to skip.

    I also had some crashes which shutdown the game, but these where very random so I can not tell what causes them.

    Thank you
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