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  1. #21
    A potential buff for Clash could be a charged electric shock a with heavier damage, shorter range and longer recharge time. To provide more offensive capability when the shield is drawn.
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  2. #22
    Idahou's Avatar Senior Member
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    Originally Posted by LETHALWEAPONRAC Go to original post
    All you have to is either run behind cover for a second(the cover can be a cardboard box on the ground the is only covering your legs) rapidly crouch, and you have reset her timer for her shield. This is the only reason I said she can't really win 1v1's as she will either have to drop her shield and mostly likely be head shot as her draw is slow, or rush someone just to be meleed.
    If somebody run away, she can just fall back and keep distance. Thats situation what can be handled.
    I still dont have her, but so far i think she is not bad idea, mayabe just need small buff but i dont think its planned for her to be easy to play operator.
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  3. #23
    It seems to me that even when you play Clash properly and play a situation correctly players will still be able to sprint up to you and knock your shield to the side/shoot you. She really seems like she is almost useless when alone, aside from some rare situations. She should NEVER be roamed with that's fore sure.
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  4. #24

    Clash major rework?

    As I've read through this thread its made me think that Clash needs a major rework. I think that she should be changed to a 2 speed, and be able to shock electronics with her shield. I think her speed would make her a valuable flanker and counter-act her slow ads and shield collapse speed. I think these changes would revitalize clash and make her a valuable defending operator, while making her unique from other shield operators.
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  5. #25
    Idahou's Avatar Senior Member
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    So i finnally got her and ... just had two games, but it doesnt look so grim, we lost but i did my part and end on top (not much competition in that team). Swaping from shiled to weapon is really slow and same its with grenades. I think just quick throw with her shild deployed would be quit game changer.
    I went with P10C because i like pistols and its decend gun, but i would like to see faster reload and it needed quite a lot shots to kill 2 armor operator, Elas pistol felt stronger.
    Its also interesting that opposit TOP player was shooting in my shiled while it was on my backs and i was facing him. Also i managed to survive reloading my gun by crouching and turning back to enemy who was just mad shooting in shield. It dont see like viable tactic, but mayabe...
    I will play it more and will see, its obviously not a top fragger
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  6. #26
    Bad-A_MO-FO's Avatar Member
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    I agree that Clash needs a buff. When she first came out and I got her, she was fun to use. Not an OP fun, but casual fun. Boom! She gets nerfed and now I hate using her and currently remains as a terrible buy (I bought every operator for random selection fun). Even though I have been wanting to play as her for a few days now, I just cant bring the agonizing pain of choosing her and (highly) end up in a 1v1-5. I also want to get the 4 Pro League set bundle they got for $16 right now, but I rather not waste money on 2 operators I dont like playing as. Both Nomad and Clash isnt fun for me as Nomads weapons piss me off and Clash isnt a great defender anymore as its easy to kill in a 1v1.
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  7. #27
    Idahou's Avatar Senior Member
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    So i added some more games and i must say i like her. Its mayabe because she is new for me and diffrent. She is playable but its hard to carry and its also not much rewarding in case of score points. Dont understand while when im alone got points for blocked damage and when i actually shielding my allies i get nothing. Same with assist - I manage to completly stop enemies attack at Armory (Border map), tazzered 3, got one assist. Tazzer feels little bit chaotic about who will zap and who not. For now the thing what discourage from playing me is knowing that even if i play bigger part of our win i dont get credit for that while im playing quite a higher difficulty operator. Also her pistol is good but it would use some buff (mayabe faster reloading).
    Interesting buff option would be add her shotgun as secondary

    Ou and some more cool animation for tazzing ppl ...
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  8. #28
    Originally Posted by Idahou Go to original post
    So i added some more games and i must say i like her. Its mayabe because she is new for me and diffrent. She is playable but its hard to carry and its also not much rewarding in case of score points. Dont understand while when im alone got points for blocked damage and when i actually shielding my allies i get nothing. Same with assist - I manage to completly stop enemies attack at Armory (Border map), tazzered 3, got one assist. Tazzer feels little bit chaotic about who will zap and who not. For now the thing what discourage from playing me is knowing that even if i play bigger part of our win i dont get credit for that while im playing quite a higher difficulty operator. Also her pistol is good but it would use some buff (mayabe faster reloading).
    Interesting buff option would be add her shotgun as secondary

    Ou and some more cool animation for tazzing ppl ...
    Totally agree with you. She is hard to play and the team rarely see the effort you gave in this defender rounds, because ppl judge on assists and kills.
    In fact, every explosive grenade they throw at you, every flashbangs and smoke grenade you block, claymores the put down in front of you (for whatever reason), every ash grenade, Zofias impacts, jackal foot prints, helps your team. Because the attackers cant use those on your teammates then.

    I think you should get an assist point the moment you shock the enemy (without doing damage) and your teammate kills him in that moment.

    But all in all you still have your secondary weapon, ppl need to do the 180 weapon switch tactic. This is a valid and effective tactic. Sometimes I just fake this weapon switch, so the enemy falls back, then go back to the shield and shock him. There are a lot of tricks you can use with her.

    No need to buff anything else than the supporter role in clash.
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  9. #29
    Idahou's Avatar Senior Member
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    Well, there could be stable income of points if your shield is hit while your allies are near (because you probably shiled tham).
    Its also cool that you are very hard to hit in back when you not using shiled - it covers you a lot.
    But i still think she need a little buff, while playing her I kinda feel that cant really take victory by myself. So faster reloading or sprint speed, something like that would be good
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  10. #30
    Bad-A_MO-FO's Avatar Member
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    Originally Posted by Tocki92 Go to original post
    But all in all you still have your secondary weapon, ppl need to do the 180 weapon switch tactic. This is a valid and effective tactic. Sometimes I just fake this weapon switch, so the enemy falls back, then go back to the shield and shock him. There are a lot of tricks you can use with her.
    I did this once before they broke shields or even released Y4, got knifed through my shield while it was on my back. At that exact moment I said I wouldnt play Clash again until she is fixed. Went into a private game with a friend a few days ago, I chose Clash he ran Blitz, man it was a sped battle (not speed, sped). Ill upload the video of what happened and edit this post and link the video. Now it makes me not choose any shield op just in case. Not to mention the whole shield halfway through your body BS that happens when you ads.

    EDIT: https://youtu.be/79Sb_TRCtcI
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