🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    For Honors main problem?

    Cheap, abusable moves are left untouched in an effort to allow easy access for new players. HOWEVER

    these are cheesed on by the hardcore players

    Plz just make some noob friendly characters & leave the rest alone
     2 people found this helpful
    Share this post

  2. #2
    Nope

    The main problem is the lack in Breach maps and new mechanics in general. More medieval mass stuff. I see catapults (not talking about the feats), minion commandings, custumization and training for minions and such stuff.

    Right now you just play the same scenario over and over again. You can not bring your own stuff to the field or apply some strategy in minion behavior, etc. But Breach is a very good step in the right direction. It should just be much more of this stuff.
    Share this post

  3. #3
    Hormly's Avatar Senior Member
    Join Date
    Mar 2017
    Posts
    1,165
    Main problem will always be the terribly balanced core combat mechanics
     3 people found this helpful
    Share this post

  4. #4
    V1vson's Avatar Junior Member
    Join Date
    Oct 2018
    Posts
    16
    3B:
    -Balance:
    -Black Prior;
    -Boring.
     3 people found this helpful
    Share this post

  5. #5
    The balacing im talking about here, they leave 1-2 crutch moves on almost all characters to allow new player access, and those 1-2 moves then get used by people with 100's of hours gameplay instead of a full tool kit
     1 people found this helpful
    Share this post

  6. #6
    Col.Bullet's Avatar Member
    Join Date
    Mar 2018
    Location
    Germany
    Posts
    138
    Originally Posted by Sweaty_Sock Go to original post
    The balacing im talking about here, they leave 1-2 crutch moves on almost all characters to allow new player access, and those 1-2 moves then get used by people with 100's of hours gameplay instead of a full tool kit
    That is not how I see it. Characters are not designed to be noobfriendly. Ease-of-use is far too subjective a thing for that. Instead the designer strives for viability on all levels of play. That however often comes down to something very safe and thus abusable. Which makes the bigger part of many kits obsolete. It seems to me the devs have a different approach to remedieing the fundamental flaws in the combat system, as pointed out by Hormly than high tier players do.
    Share this post

  7. #7
    The main problem is the fighting system itself, too shallow. You just have to spam the same safe/unreactable move over and over again to win (The degree of that depends of the level of your opponent though)
    This is what gives the balancing issues, either a move is useless or its broken, no real middle ground. Also heroes kits have nothing if you compare to other fighting games
    Share this post

  8. #8
    Competitive tier and high tier players tend to spam one safe move over and over

    Don't blame the newbies
    Share this post

  9. #9
    Cheap moves are not effective against experienced players, it's just a matter of learning how to deal with it. Of course it would be easy to make a list of characters that fit into this category and are considered op but really, to me there's no challenge in playing them as opposed to playing a high skill cap character and beating players that choose easy mode. This is the difference between relying on a basic easy move set versus relying on skill.
    Share this post

  10. #10
    Originally Posted by rbtfortune Go to original post
    Cheap moves are not effective against experienced players, it's just a matter of learning how to deal with it. Of course it would be easy to make a list of characters that fit into this category and are considered op but really, to me there's no challenge in playing them as opposed to playing a high skill cap character and beating players that choose easy mode. This is the difference between relying on a basic easy move set versus relying on skill.
    Cheap moves are effective against experienced players... if your definition of cheap is 'easy to execute/low risk hi reward', infact that's all alot of the 'experienced' players ever do, 1-2 moves
    Share this post