Ok I've got two ideas one is about an actual move that could be added to his moveset and the other is about a animation (either a emote or a execution).
Let's start off by the move, samurai usually want to end an encounter as soon as the katana leaves its sheath so I was thinking about an opener where he draws the katana (the move starts from the sheath which is down to the left and leads up above his head to the right making a diagonal line straight from the sheath) and as he's drawing it he strikes someone with it. It could be a better opener than what orochi has right now.
Now for the emote or execution, I was thinking about a emote or execution where he wipes off the blood from his katana before putting it back in his sheath (or in this case back by his hip) the animation would go like this: he executes (or does the emote) an opponent and then turns the katana to the side that isn't sharp and passes it slowly in between his forearm and his arm cleaning the blood off of it before putting it back in its "sheath"
ideas for orochi hmm...
>Lightning strike is too slow
my suggestion: make it have the same speed of Tiand's Top Tiger Dodge
>Zephyr strike is too risk for a such low damage
Shaman's Wild cat's swiftness is faster and is a heavy attack
my suggestion: make it a heavy attack or make it faster
>He have no openeres
ppl just turtle against you, its is worse when you pop up revenge and cant do NOTHING
my suggestion: Tozen's Kick (common guys, community are begging for this for a long time)
>Give more deflect's opportunities for him
my suggestion: make Storm Rush, Zephyr Strike and Lightning Strike soft feintable into a dodge
Don't be toxic.. at least he shared something. You are not saying anything constructive.Originally Posted by MuscleTech12018 Go to original post
Do you have a better idea for Orochi?
I would like more soft feints and less light spam.
I said this in another thread but as a counter attacker I would a lot more strength and utility to his deflect.
Wind gust - no initial damage but adds a small amount off bleed and wipes a lot of the enemy’s stamina.
This way you can turn defense into offense if he goes oos.
Hurricane blast - guarantied damage and is a heavy, there for you would be able to execute from it. Also stops chains
Groups deflect- if you deflect when being locked on by multiple targets you would do a spinning zone that push’s your enemies back a few feet and creates space. Parry already protects against muiltiple tagets but deflect really doesn’t even though they said you can deflect when out numbered.
I realize that there maybe some small nerfs in order to make this work but deflect is becoming a wasted skill with undodgables and so many bash/unblockables. Parry is simply better in every way.
What orochi needs more than anything right now is access to an unblockable that can open up turtles and allow him to apply pressure in team fights. It'd probably be a completely new move as I don't like the idea of making his heavy finishers unblockable or anything like that
I think I'd also be neat if he could use the kick and all guard abilities that Tozen has in the campaign
This. And how about increasing damage on double top lights? Could add more incentive to go for them rather than simple light spam.Originally Posted by Sekiro... Go to original post
To address the points raised -Originally Posted by LEGENDz_31 Go to original post
Hurrican blast can already be soft feinted into a gb if they go to dodge, hvy & execute from there (it can be soft feinted into wind gust if you want guaranteed, GB or dodge - so if they roll dodge forwards and lightning strike them)
Lightning Strike is an undodgable chasing move for people back stepping, its not an opener, use storm rush for that as its 1 of three directions and you can feint the run up
Zephyr Strike is for counter hitting only, its not an active attack, hence its undodgable & sticks to someone like glue & its a chain starter
Openers remember hes an assassin with a counter striking kit... for this Orochi already has a pretty rich kit and he has a good opener, you can feint storm rush mid run into a gb/parry or light from another direction (this has to be done during the run so you want to start from a decent distance to throw them off and you have to hit cancel before the blade starts to move), plus side feint into top light gets you 22 damage.... (cents 600ms heavies are 25 damage...)
deflect chance requests he can parry like everyone else and pull 22 damage off it. He also gets riptide strike which has the anti tracking properties
His feint game is already brutal (look at his move list, every single one of those heavies you could feint or it could be a light so you can really get into peoples heads), his zone great, his lights blinding fast & damage is good. There are enough unblockables already before you start giving them to an assassin...
Edit: double top lights was nerfed when GB on parry was removed, as an orochi can land them off any parry - its still 22 damage for a single light attack (wardens is easier to parry and nets only 18 damage)... he also gets to cancel chain finisher recoveries into a dodge, this is very good in anti gank in the 4v4 scenario types to get deflects etc.
Another EDIT the chain finisher cancel means you can throw two lights and a heavy for example , double lights land but a beserker doges under the heayy, you at any point from instantly to normal time dodge into their next attack for a deflect (although why not dodge back into stormrush & hit properly... up to you I suppose)
To the OP if you stand unlocked your sword is sheathed.. leaving locking on until the last second (either a dodge or an attack) can make your dreams come true, today!
For the execute request check out 'Tsubame Gaeshi', although I prefer 'choke on this' where he flicks the blade clean and it splatters on the ground