Dear Ubisoft: please, PLEASE, fire your writers
Throughout the FC games, from FC2 right through to New Dawn, only one thing stands true - your writers are in love with the characters and stories they create and have no reard for creating true emotional engagement for the player.
This has become increasingly true until, having played through New Dawn, it has become such a prominent issue that I can no longer face playing another Far Cry game.
In new dawn a large amount of effort was spent building up the twins to antagonise the player and creating the desire to see them dead (this being a game where the core focus is dispensing justice at the end of a gun barrel) and yet you force me, after a lengthy final fight spent pouring ammo into enemies, to watch a cutscene that attempts to create empathy for them. Absolutely the opposite emotion to the one I actually feel as a player.
Moments before i had them in the "bleeding out" state and was shooting them multiple times in the head because they were clearly a foe that deserves nothing less from my perspective.
I can only assume that the final "sisters" cutscene was forced upon the player because the writers felt very strongly about the characters they had created and their place in the world that the writers had imagined and come to believe in. This shows an insane level of self- indulgence on the part of the writing team. I, as the actual paying player, felt nothing but hatred for them and had to satisfy my own emotional engagement with the game by putting a clip into them post-cutscene when they were nothing more than ragdolls. This was the same for joseph. I was clicking the mouse button long before he'd had a chance to stop his infuriating ranting.
Fire your writers. They focus only on their own visions for the characters in your games and give little to no regard for the emotions felt by the actual players. These are supposed to be games where the player is essentially personifying death via the medium of knife and bullet yet those in charge of your story arcs insist on removing agency from the player and instead attributing it to the characters which player has been trained to want deader than a badger with a rocket up its arse.
It's purely self-indulgent on the part of the writers and a far cry (pun intended) from what actually satisfies solo fps gamers. We want to feel hatred for bad guys and be allowed to make them taste the justice of hot steel, not be forced to engage with the ******** tragic backstories of the a-holes whose heads we are literally gunning for or be made to feel that our agency and drive has been stolen by poorly considered cutscenes.
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