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  1. #1

    Questions about Rogue agents (no not the whole PvP status, but lore wise)

    So i was thinking, Division agents use ISAC right ? It is a system of super computer nodes, as 1 mission in the beta shows. And Division agents gain expertise and tech from it. Then we have Rogue agents, who disconect from ISAC and have something calles Shade tech (right ?). Do they have their own network then ? They can hack Division tech, but if they have their own network, why can't Division agents hack THEIR equipment ingame ? And another question i have been wondering about, if an agent goes rogue in the DZ, shouldn't they get their own tech to work with ? And how come they can get back on the ISAC network that simple ? I mean, once rogue, they should stay that way because ISAC would prevent them getting back on the network again, as they are seen as criminals ? The longer i pound about this, the more questions i have about this lore.

    Is this something we get to know in the new story ? I allready found a phone from Keener in the Beta and this guy is still alive and kicking, so he has had 7 months to make his organisation bigger and better with all kind of tech.
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  2. #2
    MerriIl's Avatar Senior Member
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    Certain aspects have to be gamey or else it wouldn't work and you'd have to permanently choose sides.
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  3. #3
    ofc i understand that, but... being a rogue agent is a part of the whole story, and it isn't explained that good, it is more about the background i wonder about..
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  4. #4
    once rogue you should have to descide to join one of the other factions. simple as that.
    you cant be hero AND rogue - doesnt make sense at all.

    keeping saying this until my next uninstallation.
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  5. #5
    Going to show a bit of nerd here, brace yourself.

    ISAC is a relatively advanced AI that collects and aggregates information from sensors the agent is carrying (watch, shoulder-mounted antenna, microphones, and the augmented reality contact lenses). It also controls the advanced guidance systems for many remote-controlled agent equipment, such as roller mines and turrets. "Shade Tech" refers to SHD, the formal acronym for "the division," and is short-hand pronounced as "shade." When someone says "Shade Tech," they are referring to tech used by Division agents, regardless of their rogue status.

    ISAC is cloud-based, meaning that the more ISAC nodes that are connected, the more information (and capabilities) ISAC has access too. However, ISAC is vulnerable in certain ways just like any other type of tech is, and since individual agents access the ISAC node wirelessly, jammers can effectively cut an agent off from ISAC. When you enter the DZ, you'll always hear "Systems Jammed, Rebooting..." or something to that effect. That is because there are hidden jammers set up in the DZ's (for reasons, not sure exactly what they are), that block your wireless transmission to the local ISAC node. However, the gear each agent physically wears on it has a barebones version of ISAC that still can provide basic services such as augmented reality, Shade Tech control for your equipment, and basic hacking abilities.

    When an Agent goes rogue in the DZ, the jammers prevent ISAC from broadcasting that status outside the DZ itself, meaning it never reaches/gets stored on a local node, meaning agents outside the DZ have no idea if a particular agent went rogue unless it is based on personal account of an agent who saw them do so, and that requires burden of proof. ISAC is always watching, but your on-board barebones version doesn't have the resources available to catalog everything you're doing. Its too busy triangulating your trajectory when you try to throw that turrret up onto a lamp post for S&G's.

    Actual rogue agents outside the DZ, such as Keener and his followers, still utilize ISAC most likely, but understand many Division agents have computer systems training and many agents are 'hackers,' in that it would be very feasible for Keener & Co to fabricate fake ISAC log-ins for the local nodes to protect their true identity, while still gaining the benefits of ISAC (and also locating more Division agents to "persuade" to his cause).

    All of this is aggregated from the lore in the first game (missions, phone logs, etc), the live-action videos from the first game, and a respectable dose of my own interpretation, so take it with a grain of salt.
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  6. #6
    Sgt_Engee's Avatar Member
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    I'd say that ISAC wouldn't be able to report on you. Assuming ISAC works off of a networked system monitored by the government/SHD, it definitely wouldn't be able to report you. Remember you get the following audio warning when entering the Dark Zone from ISAC:

    *Before opening door*

    "Biohazard warning. Entering contaminated zone."

    *After exiting quarantine area and setting foot in the DZ*

    "Transmissions jammed. Proximity coverage only. Backup activated. System rebooted. Caution: Entering Dark Zone".


    This effectively means that you are cut off from all SHD monitoring in the DZ due to the JTF jamming all transmissions into and out of the DZ in an attempt to cover up the attrocity that is the mass graves and piles of bodies that were just left behind when they pulled out.

    To answer your question(s) about Keener and
    the others and what tech they use, in lore I believe the rogue agents from the first wave that followed Keener are also using SHD (commonly pronounced "shade") tech. They probably hacked their ISACs so that they can use SHD networks/resources with little to no notice from whatever higher ups exist. Failing that, they probably just have their ISAC set to a permanent offline mode disconnected from the SHD network but have access to all the same benefits.

    Think of Keener like 006 from GoldenEye. He didn't have the latest tech, but he knew that the watch that Bond had still had access to key things. Like a detonator/trigger mechanism which he used to disarm remote mines in his base. He also knew he'd be able to use the same said watch to cut throw the floor of an armored train. He knew the pen was more than meets the eye but wasn't sure hence the "Q still up to his old tricks?" line.
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  7. #7
    Nice info ! I actually forgot the whole part of entering the DZ You are totally right, ISAC can not know that an agent goes rogue....
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  8. #8
    and STILL !

    if you encounter a division agent, HIS enemy recognition systems remain.
    a simple facial recognition would deface any rogue afterwards by uploading footage to the isac network.

    or seeing a playername and maybe afterwards in the HQ.

    it is just a cheap get around of joining factions.


    [edit] and not to forget: running around together and one going rogue.
    this system is more flawed than logic allows.


    [edit2] as constructive criticism always brings up a kind of solution, how about this:
    make the open world quadrants (blocks) being ruled by a faction. your most desireable
    loot will be in thos controlled blocks and the pvp will be more open world and in each block.
    if you go pve-only mode you can only access blocks your faction-world-server owns.

    this would add a new level of dynamics while the DZ itself will also use that system but have
    always faction NPC's spawning retaking a block.

    anyone played world of warcarft ? it was always hard and fun to get into enemy territory !
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