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  1. #1

    DZ and LZ what is the Loot drop difference?

    As my title says i wondered if there will be a difference between the LZ and DZ at the Loot Aspect.



    1. will we be able to get same highend good rolled items in LZ as like in the Dark Zone?

    2. will there be some Unique Loot that only can be dropped in the DZ (the Rogue vendor for example)

    3. will we get Unique loot drops in the LZ, Too?
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  2. #2
    MerriIl's Avatar Senior Member
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    The devs have always maintained that you have a much higher drop rate of good loot in the DZ. This is corroborated by my experience in the betas. I got maybe 2-3 purple drops in the LZ in the open beta. None in the closed beta. I got about 40 to 50 purple drops in the DZ in the open beta alone.

    But there will be activities in the LZ that will have a high chance of good loot drops and also activities in the LZ that guarantee good loot drops. These are things like Invaded missions, Strongholds, 52-deck bosses, bounties and so on. Apart from the LZ and DZ you'll also have the 8-player raid that will probably have exclusive loot tied to it.
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  3. #3
    this sounds amazing thanks for the Info
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  4. #4
    They said they have learned from there mistakes. Which hopefully means the same loot (subject to potentially different drop rates) should drop in both however. This would match the change made in Div 1 patch 1.6 I think. Before that the DZ had the best loot and certain activities & missions had selected loot pools and the major part of community was not happy.

    There will always be the elitist few who think the DZ should be the only place to get the best stuff as they like to have a edge and hold a selfish view and not what is best to keep the largest playerbase for the good of the long term future of the game.
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  5. #5
    Merphee's Avatar Volunteer Moderator
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    The DZ is just the fastest way to get the same loot you can get in the LZ, because of how small the proximity between loot opportunities is. That's really the only difference.

    Still don't know about raid loot, though. If you can get the same loot from that by taking out a landmark in the DZ, that will be a big yikes.
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  6. #6
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by Merphee Go to original post
    Still don't know about raid loot, though. If you can get the same loot from that by taking out a landmark in the DZ, that will be a big yikes.
    Well the PvE contingent are quick to shout that nobody better want the best loot to be locked behind the DZ wall and are yet strangely silent in a Raid loot, which is good, cause they better not demand that the best and unique loot be hidden hehind a Raid wall.

    How would one even begin to justify such hypocrisy?

    Now what should happen is that the should be unique loot in the DZ and there should be unique loot in the Raids, each suited to their particular purpose. That way nobody has any reason to complain.
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  7. #7
    Cadillac-Jack's Avatar Senior Member
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    The highest best gear (IE: Raid gear should be locked within the Raid that's a given)

    It's always been like that in all games that have Raids, I never heard anyone moan that the Vex Mythoclast wasn't available outside the VoG and so on with all the raids in D1 and D2.

    Not sure why anyone would want Raid gear dropping outside of the raid that seems stupid.
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  8. #8
    Merphee's Avatar Volunteer Moderator
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    Originally Posted by Goo-Goo-Man Go to original post
    Now what should happen is that the should be unique loot in the DZ and there should be unique loot in the Raids, each suited to their particular purpose.
    That's the correct play to call.

    The idea is not to put the best behind the raid, but to put something unique behind the raid. I think, objectively, we can say that best gear set in Division 1 was Striker, when the smoke cleared, because it became the best build for every activity in the game. It healed you and provided damage simultaneously.

    Division 2 raid loot should not follow that. It should follow something like Final Measure or Firecrest - niche talents that would be cool and helpful in certain situations, but not all situations, again like Striker. Because this uniqueness and exclusivity is there, you create a drive in players to chase that unique loot.
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  9. #9
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by Sensible-Jack Go to original post
    The highest best gear (IE: Raid gear should be locked within the Raid that's a given)

    It's always been like that in all games that have Raids, I never heard anyone moan that the Vex Mythoclast wasn't available outside the VoG and so on with all the raids in D1 and D2.

    Not sure why anyone would want Raid gear dropping outside of the raid that seems stupid.
    Division 2 is so not like other games however.

    You have story/hard/challenging/heroic/legendary difficulty, which in itself is more than enough difficulty tiers.

    You cannot now just ramp the difficulty up even more so it takes a ludicrous amount of time to kill the Boss (my son does raids in something - it takes them a stupid amount of time just pouring damage into one fat boss to deplete his health pool and that's it).

    If I were to submit an educated guess I'd say that this is not what you are going to see in TD2. Rather than spend an hour pouring lead into hordes of bosses at a stupidly high difficulty level, said difficulty would be catered for by the actual gameplay mechanic, ie puzzles etc etc in order to finish the raid as opposed to brute force.

    Now if one was to accept said premis, then Raid-specific gear WILL NOT be the best, highest gear. Rather, gear-sets could be tailored to help complete the specific Raid gameplay mechanics not found in the rest of the game and as a consequence said gear will be next to useless in the rest of the game. If not, the Raid-Rats will just use that gear and ROFLSTOMP everyone in the DZ.

    And then we're back to TD1 where everyone moaned like F when the best gear was stuck behind the DZ........Ironically it will be those who moaned the loudest in TD1 that will be silent as the shoe is now on the other foot, ie PvE has the best loot stuck behind a Raid Wall.

    That's a no-no.

    We all know how that ends lol
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  10. #10
    Cadillac-Jack's Avatar Senior Member
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    @Goo yeah I get what you are saying and i'm hoping raid gear will have talents that pertain to the raid and help with the mechanics of the raid but also useful in the open world to a degree.

    As per destiny the raid gear had certain buffs that helped within the raids, (mind you the best weapon in Destiny 1 wasn't a raid weapon Gjallahorn anyone
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