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  1. #1

    I want to ask you a question....DZ

    If in the DZ the whole world is always rogue what sense does it have to be rogue ??

    There should be a higher penalty for dying in a rogue state. To avoid rogues dying, and at 20 seconds coming back for you.

    This would cause, that you think it very well before attacking someone, and you would only do it if you think you can win and it's worth it.

    Increasing the penalty would make them pray but not so many, and people would not attack you for the simple fact of bothering, only when it really was worth it.
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  2. #2
    MerriIl's Avatar Senior Member
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    In the actual game you will lose XP for dying as a rogue just as in Division 1. Also the whole world in the DZ is not always rogue. White rogue is not hostile. Since white rogue is required to have much more probability of getting good loot in the DZ you see a bunch of people stealing loot caches because of that.
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  3. #3
    MrPecktacular's Avatar Member
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    I've noticed that the white Rogue status is a higher beacon for players to go after because that player is not a hostile Rogue... I think people have already learned that the player is trying for the triangulation and will eventually have to go into hostile Rogue status so they might as well kill them now.

    It's a neat idea but I feel like the white rogue status should be removed until you complete a hostile Rogue action. Maybe that's just me?
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