Yeah and im sorry i got so lengthy with my wordplay here in this discussion. And i really shouldnt judge for wordy replies cause i obviously do it too. Anyways im going to stop talking about jj at this point. You've made some very good clear statements about his weaknesses ill just be interested to see what comes of him in the future. I have him at rep 3 now but i need to feel him out more in combat anyways before i could propose a detailed rework buff or nerf wise.Originally Posted by Knight_Raime Go to original post
Till the next discussion guys! Btw i am honestly impressed with the discussion regardless of disagreements.
Unless you play alot of characters? He's utterly OP right now... I didn't want to state so until i'd given it a red hot crack, but the guys damage, unblockables, range, speed, variable dodge (not even its attacks just trying to hit it) tank level HP, HA, & that crazy stamina regen are all.....Originally Posted by Sekiro... Go to original post
Hers a question. Whats he bad at?
1v1Originally Posted by Sweaty_Sock Go to original post
Haha, no & noOriginally Posted by Devils-_-legacy Go to original post
Hopefully we are among people here able to discuss without starting a flame for any disagreementsOriginally Posted by Vendelkin Go to original post![]()
Probably worth linking the 2.06 patch notes for the Soothing Mist changes: https://forhonor.ubisoft.com/game/en...tch-notes-2060 .
Thanks everyone for keeping this discussion on the right side of the passion --> flaming continuum. I'll be passing this thread to the team.Soothing Mist
Healing values:
- If 0 nearby enemies: 10 HP (from 25 HP)
- If 1 nearby enemies: 15 HP (from 40 HP)
- If 2 nearby enemies: 20 HP (from 55 HP)
- If 3 nearby enemies: 25 HP (from 70 HP)
- If 4 nearby enemies: 30 HP (from 85 HP)
Cool down increased to 120s (from 60s).
Ehhhhh admitingly ive screwed up on that front a few timesOriginally Posted by Siegfried-Z Go to original post![]()
Thanks. Already saw it.Originally Posted by UbiInsulin Go to original post
That's not enough imo but anyway that's a beginning ^^
It would be interesting if the devs during one Den or a mod here could give an explanation about JJ dmg ?
I mean, we dont know why does he has higher dmg than all others, even other tanks.
That's a real question.
Dont worry we all already screw up at this ^^Originally Posted by Vendelkin Go to original post
Soothing mist isnt really the issue... its this
What was he designed to do? BP, bashing as he is, at least has a clear design concept. JJ is... a heavy with full hp, stamina recovery, stamina drain on parry, massive OOS punishers, and a dodge attack mixup paired with HA and hard hits/unblockables.
Whats his design? Is he a nible heavy? If so why the brute force & hp pool? Is he jack of all trades? Why then the unique moves?