1. #1

    Mr Slave bug

    Mr Slave's enraged regen needs a cool down or animation. I had 4 chickens fighting against him with BHK boosting them. Mr Slave would drop to 49% health, start regen, take a hit, regen, hit, regen, and so on. From entering and exiting enraged, he would heal every 1/10 second. He ended up surviving an entire chicken coop and BHK while still staying around 50% health. There needs to be a limit as to how soon his enraged can be triggered
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  2. #2
    Ubi-Toller's Avatar Community Manager
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    I can mention this feedback to the team. I don't believe any changes are being planned for Mr Slave right now, but it never hurts to know for the future. Thanks for sharing your thoughts!
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  3. #3
    I purposely looked for a thread about this with Slave, I had 3 high level fighters and BHK hitting slave at the same time to which should of killed him in a matter of seconds, but kept seeing the +156 heal number spam like crazy and took well over 10 seconds for him to finally die. 10 seconds is a long time when your just staring at a unit spam 156 healing constantly! If thats not a bug I dont know what is!
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  4. #4
    @Ubi-Toller : you're joking right ?

    There is a post about it right there , waiting for you to answer.
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  5. #5
    To be fair, I think the design they're going for is all in his voice lines.
    Little repetitive hits won't get to him, since he's a mega ***** who can take a literally assload of punishment. You gotta hit him harder than his healing is to take him down, think Dogpoo damage, or use OHKO spells.

    Most assassins will punch past his healing pretty quick. Assassin units of equal level, scaled by rarity, SHOULD hopefully do as much damage as he can heal, but being an Epic Card, having an equal level Epic or one level less Legendary should quickly overtake him. The tricky thing is, if you only do a few damage more than he heals (like many common/rare assassins), he'll still heal back up over half HP, but less than before, so you'll have to grind down the difference and kill him that way, in which it pays to have any other source of damage on him.

    He HARD counters swarms and light-damage/mid damage dealers, and forces you to either play with an OHKO spell, a heavy hitter or two (which you should have), or any of the direct damage spells, like Fireball, Lightningbolt, etc. Executioner Slave is totally countered by Adventure by the way. Even Outlaw Tweek can shut him down if his warcry picks him while he's healing.

    Actually I'm editing this even more.
    If you wanna kill Mr. Slave, just hit him with something a little harder, AFTER his healing starts.

    Like treat him like a normal tank, and you draw something that can out-damage his healing in any way. Once he starts to heal, do that and end his whole career.
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