1. #1

    more bugs and unfinished editor content

    there are no score names or visualizations. they just arent there.

    favourites saved do not preserve hinge alignment

    snap to grid doesnt turn off and revert to snap to driveline sometimes.

    game variuable data source doesnt read a custom game character

    custom camera does not revert control to game camera when disabled.

    serious problems with scaled objects from disappearing to edge detection

    and on and on. almost everything i have done in the last few days is plagued with issues so my build has become bloated with work arounds
    Share this post

  2. #2
    Ubi-Redbeard's Avatar Ubisoft Support Staff
    Join Date
    Mar 2017
    Posts
    7,279
    Hey there,

    Are you able to provide any images of the bugs you are reporting?
    Share this post

  3. #3
    images arent going to cut it and i really dont have time to edit videos for all this.

    right now if you try to set scores and hud its just not there. there are no visualisations or descriptions

    custom camera set to game camera overides the default game camera even if its disabled

    scaled objects edges are all over the place example: take fusion plane primitive and scale it up to 100m and try to ride on it.. you are now floating above the object
    this can go either way with loads of objects either floating above or appearing inside the object

    objects disappearing example: take a primitive ramp scale it up to 100m and move it away from the camera. it will disappear
    this is the simplest way to recreate the bug but it is present with loads of other objects and in different situations

    and heres a new one. i used an ope to with angle and position vectors to slave a custom camera to the game camera (because i need a hud and they arent working) this is to follow a custom character (a car)
    now when i play with default camera it follows the car perfectly (glue to character)
    but switch to the custom camera and it wont turn to follow.
    so i set the car to drive in circles to watch the custom cam behavior with physics on. and it is perfectly synchronised with the default camera. but not when i test track...
    Share this post

  4. #4
    Ubi-Redbeard's Avatar Ubisoft Support Staff
    Join Date
    Mar 2017
    Posts
    7,279
    Thanks for the information.

    I'll pass it over to the team for investigation.

    In the meantime, however, if you're able to provide a video that would be great.
    Share this post