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  1. #1

    Just finished the game, and now a few humble suggestions

    1. A cap on weapon damage upgrading or a dramatic increase on enemies' damage to player. Either one would be ok for me, but I prefer the latter. I would have no problem if everyone is one-shot.
    2. A limit on ammo amount. Carrying dozens of granades, explosive arrows and saws makes the game no challenge at all. I could only think of a few deaths during my 30-hour gameplay, and most of those was caused by fall damage.
    3. More outposts and expeditions. A game's replay value relies heavily on the daily stuff we do instead of on the storyline, and since this game has a little bit of farming in it, more variation of missions would be great.
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  2. #2
    Originally Posted by HilaryTrump.eXe Go to original post
    A limit on ammo amount. Carrying dozens of granades, explosive arrows and saws makes the game no challenge at all..
    Agree. It's clear as day. But developers' belief is - gamer shouldn't want for anything - gamer should always be able to have fun! The fun of shooting shouldn't be stopped. "Don't worry you will have so much supplies and ammo as you need! Just have fun!" They make big mistake. They play in the giveaway. They kill the game. It's called GAME! It means certain rules. To make process more interesting and exciting this activity (game) needs certain rules. For example, playing football....we can't use our hands....we use mostly our legs and feet. It makes process rather difficult and inconvenient - but it's this inconvenience and difficulty make the process interesting and challenging. Using hands will spoil the process! It is football - Game - certain "golden" rules that make the action interesting and challenging. Using hands will kill the process! (or it must be another kind of game with new difficulties and inconveniences). By "carrying dozens of grenades, no shortage of ammo..." - what developers do? They "use hands"! They make us "using hands" in the "football"! Computer game, like football, it is also - GAME! Activity with its own certain inconvenient rules that make the process interesting. Computer game - has its own "golden rules". Not carved on stone like in football, more than 150 years ago, but it has! And later these rules also will be carved. Challenge - is a universal rule for all type of games. Challenge - is the base of all games. It's foundation. Take away the basis and everything will fall apart.
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