This is dumb. Bp conq and warden have their ******ed 50/50s that result in either stamina drain + damage or gb and 40 dmg. If you get oos against any of them you automatically lose. This is completely ridiculous that this is still a thing after a year of conq being broken
Totally agree with you, OOS should be punished, but it shouldn't be guaranteed death at least from Tier S heroes, because they already have too much. I think that Conq, Prior and Warden should be like Warlord with his headbutt, drain stamina, but doesn't stop it, or stop but only for moment.
Lmao great minds think alike. Anytime I see someone play BP, warden, conq, or any of the chinese ****s, I automatically dub them gay af.Originally Posted by MetalDevil19 Go to original post
I think bash based moves should pause your stamina gain while OOS. Drain based moves like raiders stampede shouldn't do anything to you while OOS. I'm not sure about his stunning tap. As it doesn't do bash based stamina damage nor drain based. it just sets your stamina to a specific value. But yeah. OOS is meant to be punishing. If you could easily just block till you weren't OOS people wouldn't have to learn stamina management or when not to attempt something. Both important aspects of learning how to become a better player overall.
It’s meant to be PUNISHED you’re not meant to lose the entire game off of it. It gives the enemy time to be aggressive with no counter attacks, shouldn’t become a guessing game that you just die in if you guess wrongOriginally Posted by Knight_Raime Go to original post
Tbh, I find BP somewhat easy to survive in oos. While his bash is not punishable enough, it is not a hard dodge. When I play him, I find more success in Bulwark Slash 50/50 against exhausted opponents then in any bash. Conq and warden are other stories, especially conqueror, but there are others with great pressure.
Gladiator will surely get something. Raider has the zone which might be reactable, but if you somehow mess it up, you lose. Berserker has very easy access to unblockables with a quite strong punish. Shaman has her own unblockable, plus point if you are bleeding. Highlander will kill you with two bad reads. Kensei can punish you easily. New shugoki can knock you down with oni charge, and has huge punishes. And all four wulin has reliable pressure on tired opponents. The problem is mainly with heroes not on the list.
Ok this comment might show the fact that I have literally played for like a week. I don't know what OOS stands for but why does blocking any grab or guard break while out of stamina rest it to zero. I thought the whole reason you take a defensive stance and start blocking is to regain stamina. Are those blocks not considered defensive and once more why does it not fill your revenge meter when successful?
There is no way any of those heros are going to kill you in OOS if they're just spamming out their fast bashes only unless you have absolutely terrible reaction times.Originally Posted by dinosaurlicker Go to original post
If you're consistently going out of stamina and dying then the fault lies with you and something you're doing or not doing. Not the opponent. Removing stamina based attacks entirely from the OOS mind games just makes it much easier to escape OOS even if you played poorly.
And in the case of someone like Warden it actually wouldn't give you the effect you're looking for. Because his bash game has a hard punish of a GB at best or 40 damage at worst. So you'd likely die anyway. If these 3 heros bashes are the cause of wanting you to change how OOS works then it would be better to address the heros directly than possibly negatively impact the game as a whole.