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  1. #1

    List of bugs after playing the open beta

    Poor connection to server as soon as I start
    -> did not see this anymore in the final game unless I join players in the US)

    No auto restock after matchmake??
    -> guess that's a suggestion/feature request but anyway there's plenty of restock boxes in missions so disregard this one please

    Was like falling in the elevator close to door operation hotel
    First mission
    -> no screenshot

    Lost gun sounds after approx 1 hour of playing
    -> has been a long time (knocking wood) since I lost sound

    Turning around is hard and feels annnoying
    -> I think that's still an issue. Seems when you use both analog sticks the character moving gets clunky.
    So you are not able to move as freely as you want. Could be to prevent chicken dance/strafing?

    Team mate looks like he’s falling while moving a couple of seconds at the end of mission Espinoza
    + safe room too (screenshot)
    -> Screenshot here
    https://imgur.com/a/TW3MNpM

    Turret place on Floor instemde of on object in front of you ..
    -> that was an issue in TD1 too where you could not just hit the skill button and be confident it would always place the turret on top of the obstacle in front of you. many times it would simply drop it on the ground in front of the obstacle and making your skill useless.
    Workaround is to carefully hold the button to see where the turret will go and then release it when you are sure ... A bit clunky and waste of time in intense missions

    Area looted but still shows on map (food)
    -> you should see a clear indication on the map that all the food has been looted but the map doesn't change

    Engineer stays in same spot where vulnerable and auto doesn’t move just doesn’t find me
    -> that was one incidence near a control point if I remember. Some "stupid" NPC I guess AI issue

    Possible to unlock control points again after you already did it in group
    -> Disregard this one. I learned after playing the game that control points just become hostile after a while and you cannot clear the map from enemy presence permanently

    After 5 hours no sound at all
    -> again only the first day of the final game I had an issue with sound disappearing knocking on wood

    Some chests are open visually but can still be looted
    -> Either the chest is open when you already looted it or closed and you can still loot it.
    Make it clear please (I'll make a suggestion/feedback for this)

    NPC below me in underground parking detecting me because I blow up turret (cancel skill)

    Delay in sound of opening box or chest
    -> still an issue and easily reproducible

    Randomly got shocked without reason .. while running around
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  2. #2
    Ubi-Redbeard's Avatar Ubisoft Support Staff
    Join Date
    Mar 2017
    Posts
    7,279
    Hey,

    Thanks for the list.

    If you have any videos for the bugs you are reporting, please pass them over for investigation
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