1. #11
    Normally bounty hunter don’t need a nerf , when this ubi soft Team think better about the tactics. But the missing magic and their “we make epic and legend cards much better then every other similar game “ money philosophy has some huge balancing problems. Every legend game plays in the same way . Start with the tank, as slow as possible use bounty hunter with chicken or other huge cards with a lot of hp and wait. Clash Royale, minion masters or revolve 8 have a lot more effective tactics on legend because they work better on balancing and tactics. Without the nerf and adventure magic , you had so less magic for bounty hunter. With the new balancing you have more chances to kill bounty hunter, and that is correct like in every similar game for example with poison. Now bounty hunter is correct but a lot of other cards not. Because it’s still the same problem missing magic except adventure, too much hp for a lot of range units. Mephisto, Medusa blood elf eg
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  2. #12
    Look I really love BHK — he's probably my most favorite card in the game along with Cyborg Kenny — yes I'm biased, so definitely I would have preferred if he wasn't weakened at all.

    But I also understand that he made it to the balance change discussion table because a lot of people felt he was overpowered, and I fully respect that. Tone him down a little, that's completely okay, I honestly don't mind. But he is an EPIC CARD for God's sake! Given his slow attack speed and fast flying speed this balance change just crippled him! It's so unfair that other Epic cards of his class get to be so much stronger.

    Please Ubisoft, PLEASE reconsider it? Nerf him a LITTLE for BALANCE, nobody — people who like him or don't — would complain! If I get him to Level 5 now he is still weaker than he was in max level 4, how is that possible for an epic card?! I don't want to be a deranker sitting in Silver Level 40. You made it almost impossible now to play him in the Legendaries.
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  3. #13
    I don't really disagree with the base stats nerf as he was a little OP. However if they were going to reduce his health, they should have also reduced his flying speed. A squishy short-ranged support unit should not be doing his best impression of a Kamikaze pilot.
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  4. #14
    Feco.-'s Avatar Member
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    Yep, agree, this was an execution for him, which is very bad, as he was on of the cards that made sci-fi playable and competitive against mystic, e.g....
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  5. #15
    Just removed him from my main deck - and probably going to switch to mystical soon, he brought a lot of things that allowed me to not run mystical. But he’s simply too flimsy to justify - it’s kind of like running a lvl 3 epic when everyone else is running level 4
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  6. #16
    'changes' went too far...
    not boosting vaccums/chickens/snakes etc - fair enough...
    own damage reduction... fair enough
    but health reduction where he cant survive a bar blast... come on....

    3 cost card - fair enough / but he's still an epic - the scaling should mean he's better than belf/or robo bebe...
    (belf is stupid good value for 3 costs - if anyone needed a nerf/adjustment - it'd be her / prob in her max healing after kills - she can take out 3 bars and not die - unless combusted or transmoged)
    even robo dies...
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  7. #17
    blood elf bebe really needs the nerf stick...
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  8. #18
    Many cards need a nerf, among them most of the legendaries (esp mystic), and Bhk was one of them.
    One thing you say that is false, he doesn't die to a same lvl Rogue token. Token AoE is 306 dmg, Bhk has 308 it ain't much but it's not killing it. You need a lv5 Token to take down a lv4 Bhk. He's still a totally usable card, just not as op as before. I'm sorry for your $2000 though.
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  9. #19
    Two thousand euros

    Two THOUSAND euros

    On a game. Madness. Just madness.
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  10. #20
    Originally Posted by typeone81 Go to original post
    blood elf bebe really needs the nerf stick...
    This alone doesn’t change a thing. Then the cry will start for amazingly Randy or something.

    Same with the bountyhunter nerf. Yes the card was in every single sci-fi deck. Thats when Ubisoft wakes up and hit the card with a nerf bat. On card level rightfully. You see it happen in the dev update. First there is a list of 2 cards. Suddenly it is 5 cards. But bottom line is: it is on card level.

    After 1,5 year their devs still don’t have a clue how their game works. As you are not able to select from all themes, you should crunch the numbers on theme level, not on card level.

    Having a pure dps theme with adventure and giving Mystic, a heal class, assassins having way more dps than the adventure theme, regenerating even energy on the side, makes sense right? At least to Ubisoft.

    So players not wanting to fall back lightyears and switch to the Mystic theme, the bounty hunter was their out to overcome the massive health advantage Mystic players enjoy. And now they say: hey we only nerfed 1 sci-fi card and 2 mystic cards, it is more balanced!!!!

    But basically it was yet another buff for the mystic theme in reality. When the New Kid farts now, bountyhunter is dead. So their out to overcome the massive health disadvantage is.... Gone...
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