This one perfectly sums up the state of Orochi right now.Originally Posted by Faithly88 Go to original post
Rep 38 Roach on PC should you want to know.
Personally I'm okey, and thats a really small and tilted 'okey', with BP, if you go into a fight with him expecting the light -> bash, you will have an easy time otherwise he's also just a really-really tough nut to crack for an Orochi and can get annoying really fást.
I have a few brainstorms:Originally Posted by UbiInsulin Go to original post
- Tozen's kick - the most popular suggestion. Also, make it a cancel option for the following:
- Neutral heavies
- Chained heavies
- Storm Rush
- Old Riptide - if it makes a return
- Bring back the Old Riptide give the following traits:
- unblockable
- hard feint
- guardbreak cancel
- dodge & dodge attack cancels
- Tozen's Kick cancel
- Convert the forward roll and sword thrust from the Orochi's former minion killing animations into a forward-dodge melee. If the move connects it would immobilise the opponent the same way the Hurricane Blast does. Also, give it the following cancel options:
- hard feint
- guardbreak cancel
- dodge & dodge attack cancels
- Tozen's Kick
- Old Riptide (if it makes a return)
The move could also be a cancel option for the following:
- Storm Rush
- Old Riptide (if it makes a return)
- Neutral and chained heavies.
This exactly. I play on pc and console, and on console orochi is unbearable. Slow his lights a bit and give him a unblockable openener.Originally Posted by DFQN1 Go to original post
I suppose in this is the big problem and why I imagine Ubisoft are reluctant to play make changes to him because the huge contrast between the play style you have on PC and console : /
Pure guess work as I don't play console and never have but I struggle sometimes on PC to catch his third light for a parry / deflect. I am aware it's harder on console so I can defo see your worries but would say if you do slow his lights (the two he can get of 60% of the time) and give him an opener you would almost put him back to pre no opener : / I feel it would just lead to attempted spam of the opener UNLESS he was able to feint similar to zerker or ara with slower lights otherwise it's parry central.
Tough one.
Op and bad Idea we not give heroes bosses moveOriginally Posted by Soldier_of_Dawn Go to original post
^That, assassins my A-A-S, more like - wierd support kinda, pokers when the opportunity strikes jobers. In all other games assassins are DD, glass cannons, quick damage infliction or tools do it for the price of small life pool (imagine that ASSASSINATE someone before help arrives - who could've thought!?), in this game they are just glass.Originally Posted by Faithly88 Go to original post
Cheers bud, this was my point they are suppose to be dangerous capable of putting out good damage quickly.... all we ended up with was the *** health pool.Originally Posted by SkyNet-379 Go to original post
Sorry dude you must be playing a different character to me? Those super fast lights 500ms like loads of the other characters with a "not but kinda" guaranteed second (where other characters have this guaranteed from something similar) attack to go back to a 500ms light.... yes, ....super fast....and if your playing console, my sympathy is gone.... I want to play Orochi !! lolOriginally Posted by MuscleTech12018 Go to original post
I would drop the last attack or even make the second light 500ms to obtain something to make this character viable cause the lights don't.
not quite sure what I should be L2P "dude"![]()