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  1. #1

    Orochi - frustration (OPENER) Assassins = trash

    Orochi rep 27, PC
    Guys it's been said before and it's a simple fix....

    He needs an opener of some description I am sick of both 4v4 / duels / Brawls being stared down by any and everyone (made worse now that everyone is playing black prior who actually eats Orochi alive) turtling hard refusing to attack unless it's a form of guaranteed damage / a parry.

    I honestly try my best to not be a light spammer and tbh if you EVER throw your third light you are getting parried anyway.... but jeez how many zones, double top lights and storm rushes mixed in with heavy feints will it take for you to just give him an opener. Also the zone uses a lot of stamina for a move that does 20 damage and cannot be continued upon, his left, right and forward riptides are a guaranteed light parry or deflect and are easily baited making them useless and a very small amount of damage. In comparison to Tiandias which feel much harder to block and are much quicker / Shaolins / JJ's similar moves the animations are a lot more difficult to read

    I wouldn't see a single piece of his other kit changed or buffed cause honestly I don't think he needs it (doesn't mean it wouldn't be nice to have some variation). He's deflect timings imo need to be larger but thats not going to solve his current problem anyway.

    This would be a post about a rework but i imagine he's somewhere bottom of the pile after that incredibly detailed and thorough rework he got last year (Yes, sarcasm is the lowest form of wit) but just make him viable with an opener.

    IMO he is the worst assassin, Nuxia is up there but thats just because her traps are so poorly executed ingame for such a great idea. I know PK is trash as well but after playing with her alittle the bleed / heavy feint thing is super predictable BUT it's still a soft feint and something.

    If we are all being honest apart from Zerker / Shaman the assassins in this game are absolute trash in comparison to some of the vanguard / heavy picks. Out damaged, same speed, less health, less damage reduction, gain revenge slower(or less opportunity to gain it with less health/dam reduct), missing unblockables and you can see this when 4v4 at the classes people pick imo.

    Gief opener plix.

    Bracing myself for the orochi console wa wa wa's to come and complain about light spam, as I said about this aint kansas I am playing on PC. Followed by the do unpredictable mix ups and you'll be fine posts... yeah.

    Cheers...
    Faith
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  2. #2
    I couldn't agree more. Also, there's an unblockable kick the is already in-game (Campaign), so I don't think it wouldn't be a pain in the a*s to be implemented on Multiplayer. C'mon Ubi...
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  3. #3
    UbiInsulin's Avatar Community Manager
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    Appreciate the suggestion! Any specific ideas for what an Orochi opener should look like? Du.Rock mentioned an unblockable Kick.
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  4. #4
    maybe we can add soft faint on storm rush, it can be fainted to dodge, or guardbreak.

    then a soft feint heavy starter like berserker and peacekeeper.

    thanks
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  5. #5
    *guardbreak
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  6. #6
    for reference - https://www.youtube.com/watch?v=Z3lO3-ArIE8

    Okay I had to google the Kick " Tozens Kick " I have never completed the campaign so had never seen this move before.

    Yeah Tozen seems to have a few moves that 100% should be altered slightly and ported across to Orochi.

    The kick would be a great addition to his move set with the correct amount of timing / punish ability imo it would not make him over powered. It would be useful in the turtle situations as long as you can apply a small or medium punish after a successful landing of the kick.

    I really like the charged unblockable he does at 4:00 !!

    It would be great to have an unbloackable as Orochi cause lets be honest later game most unblockables are used to cause reaction rather than actually the damage landing (unless as an OOS punish) but hey we all fudge up timings and causing reaction is something Orochi completely lacks!

    I would love to see this type move incorporated 3 suggestions:

    One would be to while he is spinning the blades gain a small regen to stamina similar to that of the JJ while at any time being being able to let the unblockable fly. Maybe be able to choose the direction maybe not depending on balancing issues but with it still have the speed of the heavy it's certainly able to be parried.
    Orochi seems to suffer alot with stamina issues, so this combined with Tozens kick, into the charged unblockable, small stamina regen but able to let the heavy fly at and any time with variation of damage dependent on charge length or cancel it back into normal guard.

    2:
    Similar to conquers circular flailing where he cannot take damage and can only be blocked and parried maybe an effect like this which uses lots of stamina so cannot be held for a long time but you can be let fly into the Unblockable anytime or feinted back into standard guard.

    3:
    Just give it to us in that form similar to Shugs charged unblockable, charge duration giving a standard heavy or unblockable with the damage varied as well. I do fear without hyper armour or what I talked about in point 2 you are going to just get lighted before you can pull it off.

    At 6:20 Tozen also seems to have a set of heavy swings that he masses around 5 swings on which is pretty awesome but not real idea how you might incorporate that cause being able to throw 2 atm is pretty dull and having to hard fient them which eats stamina is .... frustrating.

    Maybe Chain heavies can only be started from a side heavy as side heavys as orochi are pretty redundant cause of there speed. Starting you heavies from the side means you could change them into 3 - 4 heavies which are slightly quick but deal less damage. Top heavies are for combos during or at the end of a light combo or can just be throw as they are now in twos. (spit balling)

    I find another problem with Orochi is that he is dying for the ability to flow more, the zone should flow, not be a singular move, riptide should flow not be a singular move his heavies feel very clunky and tbh are a complete waste ... I close my eyes when I actually let a heavy fly as a second or third attack in his combo cause it's basically a free parry or a block against a decent player.

    I love the BP equivalent of a crushing counter from every side and also love JJ's unblockable after parry which imo both fit what orochi is about as well. Unfortunately the deflect as aswesome but as it is it can be pretty dangerous.

    I do hope you give him something as an opener and since you have moves in the game not being utilised and the animations are basically there already it's not a huge ask. Giving him an opener and an unblockable / forcing people to actually fight would make a huge different.
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  7. #7
    Originally Posted by Faithly88 Go to original post

    IMO he is the worst assassin, Nuxia is up there but thats just because her traps are so poorly executed ingame for such a great idea. I know PK is trash as well but after playing with her alittle the bleed / heavy feint thing is super predictable BUT it's still a soft feint and something.

    Indeed, its still something and is a more advanced tool than just having a top undodgable variant for stormrush.
    In my oppinion a good opener is something like Kensei has from his top heavy, something that is fairly quick like his pommel strike to condition your opponent to then throw them off by doing his other feints.

    The stormrush is a good foundation for something like this, people who don't know that he can feint his rush, will dodge attack or just dodge to avoid any potentional damage but as soon as they realise how to circumvent the pressure caused by stormrush, keep your guard to the left because thats the fastest attack and if the indicator appears anywhere else just move your guard and block it on reaction, they will just go passive and play it safe till you exhaust yourself stamina wise trying to open them up.

    I believe the soft-feint GB from stormrush should be re-added into his kit, he should be able to soft-feint from stormrush into riptide strike, the heavy variant of riptide strike (the original one) should also be re-added to his kit, and the light riptide strike's damage and the stormrush's damage should be swapped.
    I always find the low damage of stormrush annoying a bit when my opponent is low on HP, I dodge his attack and instantly counter with a stormrush, only for them to survive with a tiny fraction of a healthbar, I want my edgy weeb executions alright and I want to deliver them in style.These changes I consider a must but thats just my oppinion.
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  8. #8
    Melikethegames's Avatar Banned
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    Originally Posted by UbiInsulin Go to original post
    Appreciate the suggestion! Any specific ideas for what an Orochi opener should look like? Du.Rock mentioned an unblockable Kick.
    OP move
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  9. #9
    Melikethegames's Avatar Banned
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    Originally Posted by UbiInsulin Go to original post
    Appreciate the suggestion! Any specific ideas for what an Orochi opener should look like? Du.Rock mentioned an unblockable Kick.
    im not agree its for bosses move

    of ubiosft give it to Orochi move it compete ubiosft should give it to warlord bearhug move from gudmund

    it should be unfair for all heroes it only orochi get bosses move it compete be unfair

    balance plase
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  10. #10
    assume you guys play console... it won't make him OP because against most characters I doubt this move would be utilized very often and if you are turtling then you deserve to be opened like most other characters could and would do to you...

    denying an Orochi something most other characters have is ridiculous... a counter attacker with no means of making someone attack is a joke.

    If your complaining this would make orochi OP I hope you have also voiced your extremely descriptive and justified opinions on BP ....
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