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  1. #1
    DFQN1's Avatar Senior Member
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    Damage Numbers (Suggestion)

    Since some damage numbers are way too high or too low in comparison to their attack speed, I would like to suggest a way damage numbers could be treated in the future.
    For light attacks we have a standard value of 500ms fast attacks which would deal 15 dmg. The damage numbers change by 3 every 100ms faster or slower.
    For heavies we have a standard value of 600ms for 25 dmg. Every 100ms faster or slower changes the numbers by 5.

    Following examples are based on the characters' standard light and heavy combos.


    Warden

    Top LL: 15 dmg, 15 dmg
    Side LL: 15 dmg, 18 dmg (guarenteed light: 6 dmg)

    Top HH: 40 dmg, 50 dmg
    Side HH: 35 dmg, 35 dmg


    Berserker

    Top L: 18 dmg
    Chained L: 12 dmg
    Side L: 15 dmg
    Chained L: 12 dmg

    Top H: 40 dmg
    Chained H: 40 dmg
    Side HHH: 35 dmg, 25 dmg, 35 dmg


    Shugoki

    Top L: 15 dmg
    Side L: 15 dmg

    Top HH: 35 dmg, 40 dmg
    Charged H: 75 dmg
    Chained H: 60 dmg
    Side HH: 35 dmg, 40 dmg
    Charged H: 75 dmg
    Chained H: 60 dmg


    Shaolin

    Top L: 12 dmg
    Chained L: 12 dmg
    Side LLL: 15 dmg, 6 dmg, 6 dmg
    Chained L: 12 dmg

    Top HH: 35 dmg, 30 dmg
    Side HH: 35 dmg, 30 dmg



    This is how damage numbers could look like if they would be balanced around speed and ONLY speed.
    The more fair way of treating damage numbers would be also looking at other factors like: unblockable, soft-feintable, guarenteed after a bash, etc. ... .
    So if a light is for example soft-feintable, we would decrease the damage number by additional 3 points.
    A heavy damage number would be decreased by 5 points.
    Example:
    Warden's shoulder bash. Basic light does 15 dmg. After a successful bash it's guarenteed. So we decrease the number to 12 dmg. Only after a bash.
    A basic top heavy does 40 dmg. After a charged bash it's guarenteed so we decrease the number to 35 dmg.

    Another example:
    Shugoki. A charged heavy does 75 dmg. It's soft-feintable and unblockable. So we decrease the number to 65 dmg. Hyperarmor is not a factor in my opinion.
    So his basic heavies are also decreased to 30 dmg, 35 dmg (from 35 dmg, 40 dmg) because they are soft-feintable.


    And this is how every character could be treated.


    This is how final damage numbers could look like:
    https://www.youtube.com/watch?v=4EQvmhWxBes

    And here are another 4 examples:
    https://www.youtube.com/watch?v=HwFndGfOe08

    __________________________________________________ __________________________________________________ ____________________

    EDIT

    I changed a bit about the numbers. Here are the results:

    Video 1: Warden, Berserker, Shugoki and Shaolin
    https://www.youtube.com/watch?v=vPZm3vh-EJM

    Video 2: Lawbringer, Warlord, Orochi and Tiandi
    https://www.youtube.com/watch?v=aYABgFNLGZQ

    Video 3: Centurion, Raider, Kensei and Jiang Jun
    https://www.youtube.com/watch?v=KlhCbFFwA24
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  2. #2
    DFQN1's Avatar Senior Member
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    Any opinions or other suggestions?
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  3. #3

    System Is Fine - Damage/Speed Nerfs/Buffs

    We don't really need this change but we really need more updates on stuff like that, And 65 damage is HUGE
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  4. #4
    DFQN1's Avatar Senior Member
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    Originally Posted by Okt0g00N Go to original post
    We don't really need this change but we really need more updates on stuff like that, And 65 damage is HUGE
    I think we need this. Otherwise attacks like the Shaman's bite will stay at 50 dmg which makes no logical sense in terms of speed. (500ms fast attack, btw, and it can be feinted)
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  5. #5
    Are you crazy? Increase shugoki's damage to 65 and lowering shaman bite to like 20 ? do think that is balanced?
    I don't think so

    And yea it doesn't makes sense in terms of speed, i don't care if you are unable to dodge it, you can quite see when it's coming and also imagine getting bitten and feeling the pain of a bee sting. Oh and also would you see a shaman run at you in EXTREME slow motion to complete a 1.1 second animation time, hell no dude.
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  6. #6
    DFQN1's Avatar Senior Member
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    Originally Posted by Okt0g00N Go to original post
    Are you crazy? Increase shugoki's damage to 65 and lowering shaman bite to like 20 ? do think that is balanced?
    I don't think so

    And yea it doesn't makes sense in terms of speed, i don't care if you are unable to dodge it, you can quite see when it's coming and also imagine getting bitten and feeling the pain of a bee sting. Oh and also would you see a shaman run at you in EXTREME slow motion to complete a 1.1 second animation time, hell no dude.
    Yes, it would be balanced because it would fit with the speed. And what is that for an argument? If you get bitten you definitely feel pain. So does getting hit by a stick, or an axe, or a sword. Guess what's more painful, a bite or a hit with an axe. It's really questionable why you try to defend Shaman's bite while her light and heavy attack damage numbers are clearly buffed when we try to balance around speed.
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  7. #7
    Originally Posted by DFQN1 Go to original post
    Yes, it would be balanced because it would fit with the speed. And what is that for an argument? If you get bitten you definitely feel pain. So does getting hit by a stick, or an axe, or a sword. Guess what's more painful, a bite or a hit with an axe. It's really questionable why you try to defend Shaman's bite while her light and heavy attack damage numbers are clearly buffed when we try to balance around speed.
    ?? You must be trolling dude, there is no way. And also what about you try to get bitten by a lion(about the same force as a powerful human bite) right around the neck or getting a heavy stick hit you in the head, yea ofc you would feel dizzy and stuff after a stick hit but a bite dude, i causes bleeding and stuff.
    Also im a lawbringer main and i think shaman is weak tbh her bite is kinda useless, you can see when her hud goes off she is about to go for the bite. Also shugoki, his already insane pressure with his hug are somewhat OP now buffing his attacks would make him insane
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  8. #8
    DFQN1's Avatar Senior Member
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    Originally Posted by Okt0g00N Go to original post
    ?? You must be trolling dude, there is no way. And also what about you try to get bitten by a lion(about the same force as a powerful human bite) right around the neck or getting a heavy stick hit you in the head, yea ofc you would feel dizzy and stuff after a stick hit but a bite dude, i causes bleeding and stuff.
    Also im a lawbringer main and i think shaman is weak tbh her bite is kinda useless, you can see when her hud goes off she is about to go for the bite. Also shugoki, his already insane pressure with his hug are somewhat OP now buffing his attacks would make him insane
    "when her hud gies off" yh, not that she can still feint it. Oh and btw, when Shugoki's hud goes off he is going for the hug as well.
    But before we continue to argue about this topic how about you made a suggestion about how to make it better? Give a better idea please because the damage numbers are like 80% wrong and do not make any sense in the current build if the game.
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  9. #9
    Originally Posted by DFQN1 Go to original post
    "when her hud gies off" yh, not that she can still feint it. Oh and btw, when Shugoki's hud goes off he is going for the hug as well.
    But before we continue to argue about this topic how about you made a suggestion about how to make it better? Give a better idea please because the damage numbers are like 80% wrong and do not make any sense in the current build if the game.
    Okay dude, so you are not trolling. Wanting to nerf a weak hero is kinda bad, and that might mean you are not that skilled, wait untill you get better.
    Also i agree that lights should get an increased damage based on time they take but not the heavies too, 65 damage is insane.
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  10. #10
    DFQN1's Avatar Senior Member
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    Originally Posted by Okt0g00N Go to original post
    Okay dude, so you are not trolling. Wanting to nerf a weak hero is kinda bad, and that might mean you are not that skilled, wait untill you get better.
    Also i agree that lights should get an increased damage based on time they take but not the heavies too, 65 damage is insane.
    Did you just call me a bad player just because my opinion deffers from yours? Furthermore, Shaman might be weak on PC but she is deffinitely not weak on consoles. That counts for every hero who has somewhat fast attacks. Orochi is trash on PC, too. But he is unbearable on consoles for most of the player base. And since you are so good and experienced I like to hear a good and constructive kind of suggestion to the problem with the damage output of some heroes.
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