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  1. #1

    Overall I'm very content with the game, well done Ubi

    Overall.
    This game is very good. I'm happy for what you've done, Ubisoft. And I'm eagerly waiting for 12th of march when I'm gonna start my next exciting gaming period with the Division 2.

    Graphics.
    The graphics is really nice, I love that we moved on from winter to summer by traveling to DC. I love that the city is much more versatile than the streets of NY (and I really enjoyed playing on the streets of NY, but I really like the change now), how different the city is in different areas/districts (and we could see only a small chunk of the map and I believe with episodes later on we can get additional map parts - really good way ahead).

    Atmosphere, feeling.
    The atmosphere is real, love it. It brings back the atmosphere of the previous game, which was the most important thing in Division 1, the atmosphere where you could be lost into in some minutes. The whole Division story was about this. It's so good because it feels 'real'. No zombies, no nuclear apocalypse, etc, but still an apocalypthic world. It shows a very believable scenario, what could happen in theory after the world collapses due to some disease. And this atmosphere is still the same. Anytime I started to play it in closed beta, technical test, and here in open beta, I could be lost into it very quickly, and then I just realized I've already been playing for hours.

    Audio.
    Audio is a bit buggy to me and I'm not sure about the reason. It was happening when there was a lot of different sounds (for example a bunch of enemy fighting with ally npcs, guns firing everywhere, grenades are blowing up, etc...) and then the audio completely disappears for some sec then coming back, but still creaking, then it gets better again. After one of this disappearing and creaking sound issue another issue came up. It was like bass has been totally gone. Some npcs sounded like they breathed helium (I had to restart the game to fix it). I've setup headphones for my audio in settings, and I'm using a brand new Sennheiser headphone by the way (which is perfect in any other game). But when there are less sounds the audio was flawless. The sound of weapons, the npcs' speeches, the music itself during a fight in the first mission for example. All are really amazing. And I want to highlight a brand new thing in the next phrase comparing to Division 1 and other games' experience I've played.

    One of my favourite audio/graphic part.
    I've read that in another post this game doesn't need fog, rain, etc...This is such a crappy post. One of the best and most beautiful feature in Division 1 was the changing weather with day/night cycle (here in Division 2 the day/night cycle is much more recognizable which is a positive thing). The fog and the snow storm with reflectors was implemented so well. It was so good in Division 1 you could barely see in the snowstorm at night. And here in Division 2 I want to highlight the storm again. Man, this game has the best storm weather implemented I've ever played and this is mainly because of the perfect audio and also the transition, how the storm gets to start (how the clouds are gathering, how it's getting darker due to the clouds, then the thunders get to start with lightnings, then the rain...it's awesome). The thunders and lightnings are so freaking real and amazing in audio and graphics, but especially in audio. When I first met with the storm I was just standing in it and listening/watching. And it's really good again you can't see that far during the storm. Very well done Ubisoft (I would raise the salary of the guy who was responsible for the implementation of the storm...just kidding of course). I love what you've done there.

    Gameplay.
    Gameplay is very familiar for everyone who played Division 1 and it's good as it is. I wanted the same weapon handling, same weak spots, same hiding/popping up from their cover/rushing enemies, etc, and I got it all. There are some things which needs to be adjusted/fixed of course. Perhaps weapon balancing, they say LMGs are op, I don't know. Or another buggy thing is the chem launcher. The skill itself is creative and fun to use, but the controlling is buggy. It's not working like other skills/grenades in the game, or the way the aiming skills worked in Division 1. It's like fast casting in default and it seemed a bug to me. Every skill should work in the same way and the way they worked in Division 1. Chem launcher should work exactly in the same way as grenade works with activating-aiming-throwing process and double click for fast cast, instead of being fast cast default.

    Activites, things to do.
    I really like that are random activities/events occuring in the open world constantly, very similarly to some other games. This is a really good improvement after Division 1. Now there are things to do during the open world roaming, not only HVT bounties and running on a map where nothing happens.

    There is still a lot of minor bugs (like stucking in doors where you can only dodge out to fix it), or missing subtitles in Echos, etc...and this should be fixed sooner or later, but I'm not sure all will be fixed for the launch, but this is the least. But of course this should be on the TODO list.


    All in all, well done Ubisoft. This game will rock. I didn't regret pre-ordering it.
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  2. #2
    Completely agree 100%



    Absolutely love it 100% please don't remove the weather.
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  3. #3
    Between the alpha and the 2 betas, I changed my mind twice.
    "Yippee!" after the alpha.
    "Please shoot me, they killed it again" after the closed beta.
    And finally, believe it or not, I bought the Phoenix Shield collector...
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