🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Alekero's Avatar Member
    Join Date
    Nov 2013
    Location
    World
    Posts
    275
    Its ok as it NOW. We dont need a crappy sponge (the reason why a lot of ppl didnt buy the first division) as it was in private test BUT we dont need a Wildlands experience Something in between. Still tactical and less "dancing with gun". Anyway i hope Ubi will make it right.
     4 people found this helpful
    Share this post

  2. #12
    Just did right now 4 random guys no mic hard end game mission, we did on the first run no problem, it was challenging enough it wasnt ez. i like were it was, i did died fall back they respawn me, and some time me to tham. we were pacient weight on the back, wen we rushed to win terrain we did it together, never we used the mic or the text chat. it was like we played for years. maybe we were all div1 veterans lol =P but i am not some hardcore player i am a standard one only got time to play at weekends i got a job and a wife. conclusion it was on point the difficulty for a hard, maybe they will have challenging and will be harder i see sapce for that increse. we could do harder. so for me it was perfect.
     1 people found this helpful
    Share this post

  3. #13
    I would love to have private beta npc’s instead of the stupidly easy crap we got now. There have been NUMEROUS times I could literally just face tank and not even get dropped. Because as it stands now? The rush of adrenaline I got the entire time with the private beta is non existent in the open beta and the enemy’s just feel....meh.
     4 people found this helpful
    Share this post

  4. #14
    the game is now too easy, the private beta was better, today I made the mission level 30 solo with the sniper class and it was too easy, a shot in the head to kill the final boss is a little ridiculous, the game of the open beta is too easy and there are too many special ammunition on the ground. everything was good to swing during the private beta, ubisoft do not always listen to what people say the first idea is often the right one, it is normal that children who play the game will say that the game is too difficult but adults they will say that the game is too easy, you must do as in division 1 where we could choose the world from 1 to 5 which increased the difficulty. For dungeons you should put a minimum level of 300+ level of equipment.
     1 people found this helpful
    Share this post

  5. #15
    Played the private beta, loved it. Playing the open now, definitely alot easier. Long story short, bring back the private beta enemy form, better balance there. That was actually more challenging and the enemies were more leaning towards an aggressive behaviour. Now it's literally a walk in the park as they say.
     3 people found this helpful
    Share this post

  6. #16
    its fine how it is....its a RPG SHOOTER, this is not counter-strike...weapon stats...matter...
     1 people found this helpful
    Share this post

  7. #17
    Personally, I have no problem with how hard it is to kill enemies right now, always figured it should take about a 30rd mag from an AR to down a red enemy, which is what it seems to be now. My issue lies with how bloody easy it is for them to kill me. Playing hard solo is nigh impossible and feels like playing a legendary mission before. And while I’m not the best player by any means, I don’t suck at the game either. Purple enemies rush in and kill me within a second, or two whacks from a baton guy. Frankly it’s BS and makes me want to rage quit. There’s no good way to heal yourself making this a cover game. Ok, no problem. But then they rush in, flank you and kill you cause you can’t heal on the move. If this is how it’s going to be going to xxl my preorder and just get reg game, no sense in wasting $200 on a game that is just going to piss me off.
    Share this post

  8. #18
    xcel30's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    8,155
    Right now it feels right, less than 10 bullets if solo against regular enemies, maybe a mag for veteran and one and a half for elites (again if solo) and full mag if played with multiple, that is without using extended mags so that was nice
     3 people found this helpful
    Share this post

  9. #19
    I am a solo player, and I don't have very good gear yet. When there are only 2-3 NPCs, they squish so easily it is possible to play outside of cover. Once a fourth comes along, then I gotta get back into cover, but these level 7-8 NPCs pop in about 1/4 of a mag or less. The purples sometimes take about half a mag or more, and the elites take almost a mag, but they also have armor and seem to run around constantly, so actually landing hits is tougher. But once their armor is gone, they are just as squishy as red bars.

    What, exactly, are people looking for as far as "bullet sponginess"?? I mean, the way people keep complaining about it, it is like they literally expect enemies to die in one shot! If you have a sniper rifle and land a perfect headshot on a redbar, then sure...one shot, one kill. Outside of that, there needs to be SOME difficulty here, otherwise there is no fun...

    I am very curious to know if there will be World Tiers in endgame like there is in D1. The community seems split on the issue right now, some people wanting enemies to be jelly dough-nuts and others wanting them to be more like cinder blocks. I can foresee WT1 and WT5 both being used heavily in this game...
     1 people found this helpful
    Share this post

  10. #20
    The story missions are too easy, and the end game mission feels harder than in the private betta which is good because in the private i played it with a friend and after a couple of times it was not as hard and in a 4 man squad it was too easy. I played that same mission yesterday with 4 players and it was tough, this is a looter shooter, harder missions must have tougher enemies. Now it concerns me becuase it was hard diffulty only can´t imagine how spongy the enemies are going to be in challenging or legendary if they add those modes, i dont want another "falcon lost" when it first came out, which was impssible on challenging. So my concerns are the story missions, they are a joke, and the difficulty balancing for harder modes and tiers.
    Share this post