Oh I love how it is. You think you do good on a track, this game turns around and sh*ts on you and says that wasn't even half good. I admire that on Ubilynx's part. However, I saw Raon's WR run on it on YT and was disappointed by how the hill climb ended. Was hoping it would have gone on infinitely until becoming impossible (like Freefall from Fusion) but no, everybody that gets to the end is just goin to abuse the last jump tryin to get higher. HD/Evo was better.Originally Posted by NorfaiR76 Go to original post
Agreed, it goes on far too long and you can go at full tilt (more or less) for the first 50m's-ish and then suddenly decides to changes
The Crew, Fast and Furious style backdrop and the drab colour scheme really bore the hell out of me.
Give me Ice Climb any day; no nonense.. straight out with the skills and figuring out how to do it
Gone back and played both Hill and Ice Climb.
Personally, Ice Climb has an immediate and strong feeling of player empowerment about it regardless of how far you get. Whereas, that doesn't really start until after 30-40 seconds into Hill Climb; that's an entire level's worth play which doesn't even qualify for a Silver medal. Honestly, having to repeatedly trudge through that 30-40 seconds before things get interesting is demoralising and not fun.
The backdrop also makes a difference. Ice Climb has the player climbing up a mountainside that gives a logical sense/context of gaining height. Hill Climb has a non-descript cylindrical tower with a drab colour scheme and no real visual context as to how high the player is. The player has no sense of how high the tower is when compared a mountain which gives an immediate though of height etc.