I know a lot of these are either known or have been fixed in day one, but I intend to keep this rolling as I play through the weekend.
I do not intend to do much in the DZ, so most of my observations will be in the open world, likely doing solo play.
That being said, here is my Day One observations:
Main and Secondary rappel rope at The Theater not making sounds going up or down the rope. Also did not make sound when deploying.
During Rescue Eleanor Sawyer mission, NPCs were clipping through obstacles on the ground. The NPC would vault over the obstacle to approach, then immediately turn around and run through the object he just vaulted over, then take cover behind the same object. I could not replicate the same movement.
Walked up to a broken glass door at 1709 and 3502, right next to a collectible radio. Got stuck on debris on the ground. Could not roll away or vault away. Had to kill myself with grenades to get out of it.
Secondary rappel rope at The Theater started making sound after I climbed up to the top. Continued making sound for about 10 seconds then shut off.
While in the Projects menu, my weapon discharged. It made an audible report and the controller vibrated.
Mini gun at demolition site did not have sound when NPCs were using it. It still functioned correctly otherwise. When player was using the mini gun the sound worked for the most part. It appeared to cause a delay in other sounds and caused other weapons sounds, grenade explosions, and other movement related sounds to be silent.
Weapon firing at a distance sounded unrealistically far away.
Dropping from one object to another feels more like floating down than dropping down. Somewhat similar to a rapid decent through water.
Random audio blips occur after restoring the propaganda broadcast. It doesn't appear to be a related sound but I didn't hear it before. If the audio was intentional, I could not determine it's origin or intent.
Wondering if the audio issues have anything to do with the duration of game play. - KNOWN/FIXED(?)
While playing the Recover the SHD tech cache side mission, I was receiving fire from behind, I swapped to my secondary weapon and began firing. Both the NPC's weapon and my weapon did not make any sound. When I swapped back to my primary, it also made no sound. After about a minute or two, my controller began to vibrate and weapon firing began as if the weapon had gone cyclic. Firing the weapon ended the irregularity. I was then able to hear audio for both weapons and the vibrating only occurred as normal.
Day 2
When running the MLK Library Community mission, on the rooftop just after you enter there is a cinder block platform with a barrier on top. I attempted to roll backward off this barrier while an explosion was going off and got stuck. I could not roll and was killed by NPCs. It was much like my earlier issue getting stuck on debris on the floor.
Day 3
After rescuing Odessa's daughter, I returned to talk to her. My screen went black. I could hear sounds of the area outside the room. I tried to press all the buttons to get out of it but nothing worked. I had to kill the game and start it up again.
Having issues with getting stuck on small debris items on the ground as well as plywood that is lying flat on the ground.
I'll work on getting some screenshots or videos if I can.
Here is a video of the rappelling ropes in The Theater. I got the same issue on every rope I found.
Falling feels like a rapid decent through water more than falling through air. It feels as if the rate of fall is slowed to accommodate the animation, whether that is an arms up animation or not. Either way, it does not feel natural.
I got stick between a piece of debris and a door. Usually I have to die or fast travel to get out of it. Once I was able to move around and get myself out.