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  1. #1

    Change in difficulty (compared to closed beta)

    Hey,
    is it me or is the difficultylevel very very very much decreased in comparsion to the closed beta ?
    Would be interested in Feedback of other players

    best
    duck
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  2. #2
    sgtnogo's Avatar Senior Member
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    Mar 2014
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    Yes, the patch notes indicated they would be decreased. Although it's on the bug report that some NPCs are unintentionally weak.
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  3. #3

    Threat Difficulty

    The threat is a lot weaker than the private beta. In my opinion the threat has been backed down way too much. I want more of a challenge like the private beta was. Endgame invaded mission boss was very underwhelming when one bullet from the 50cal specialization in the head killed the boss...
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  4. #4
    F.i.x.e.r's Avatar Senior Member
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    Mar 2016
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    Didn't see any appreciable difference in difficulty from the private beta.
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  5. #5
    Yes the difficulty needs to be pushed back up in the main game and toned down in the end game.
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  6. #6
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    The related changes are listed here: https://ubi.li/cr464 . "Enemy Health and Armor", "Enemy Attacks", and "Enemy Behavior" are probably the most relevant sections.
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  7. #7
    I thought it was fine until i tried viewpoint museum. It was ok till the end mission. 5x still havn't made it to the finish. Solo of course
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  8. #8
    Ria_-'s Avatar Junior Member
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    Feb 2017
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    I would love to see, that we get chance to set overall difficulty for coop party. Not for only some of single missions, but for whole city (streets, sides.. ) If Ubi wants to help newcomers that way, more skilled players are out of game. Private beta was BUY for us, closed beta is literaly dead end, its NOT BUY at all. We are very, very disappointed !
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  9. #9
    I’ve noticed this myself too. I kinda feel the “rush” isn’t really there unlike during the private beta. Definitely needs pushed back up.
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  10. #10
    teksuo1's Avatar Senior Member
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    Mar 2016
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    it's a shame really.

    i liked the idea of "harder everything" since it just adds to longevity.

    the easier it is the faster people will get bored.

    we'll see. hopefully there's a sweet spot.
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