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  1. #51

    So the no sound problem still not fixed

    Existed in private beta, now all through open beta too. It’s great to play the whole beta with no sound. Making me rethink my ultimate edition preorder.
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  2. #52

    Sound issues

    Originally Posted by Boom65536 Go to original post
    Existed in private beta, now all through open beta too. It’s great to play the whole beta with no sound. Making me rethink my ultimate edition preorder.
    Im seeing the same thing, i died in the mission where you have to vent the lab after venting the lab i was killed. I respawned and for about 15 min constant loud machine gun fire overshadowing all other sounds.

    A little later no sound in the last campaign mission except a distant echo of gunfire for about 40 min. It seems to happen mostly after respawning for me.
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  3. #53
    Originally Posted by Ubi-Houck Go to original post
    Hi ahm1212! Thank you for the detailed report on the audio issues. These are a known issue, but I still want to thank you for providing this information!
    Please note that the sound disappearing is NOT related to long play sessions. On my game the sound goes mute (except for birds and ambience) as soon as I fire my secondary weapon (which is a shotgun). This can happen as soon as I start the game.
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  4. #54
    Fuz Fragstealer's Avatar Member
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    The audio issue is a show stopper. I seem to experience this more frequently when playing in a group, or when in the DZ, so I suspect it is related to queueing sound event(s) from network event(s).
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