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  1. #21
    Same here. Regularly lose all sound except my own footsteps. Only fix is log out, quit & restart from scratch.
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  2. #22
    Yep, ditto. I mostly lose gunfire audio. It happens a lot. Same thing experienced during private beta. How can this still be a thing in open beta?
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  3. #23
    Same audio issues as during private beta. Why is this still a thing 14 days from launch? C'mon guys!
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  4. #24

    Still have audio Bug where sound drops out after awhile

    PLease fix audio bug. No audio after a little while
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  5. #25
    If ANYONE that matters happens to be reading these posts, add sound issues when rappelling down ropes. Even in those rare times that the sound is actually working, there is no sound connecting to the rope or rappelling.
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  6. #26

    Bugs

    Isto mesmo está uma nojeira este áudio do a sem áudio depois de um tempo
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  7. #27
    The loss of sound is making it nearly unbearable to play this.
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  8. #28

    Audio issues are worse since private beta

    I really hope this is fixed on release because this is a game breaker. Impossible to play when you start a mission with full audio and with each encounter it gets worse and worse to the point where there is nothing. It only happened to me on the private beta in the endgame mission but this time it is after any encounter with more than a couple of Npcs.
    Such a shame because the rest of the beta is great.
    It makes me wonder why they even released the beta at all with this issue.
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  9. #29

    Still audio bug where audio goes out. The rumble feature goes out too

    Everytime we get the audio glitch where there will be no audio all of a sudden. the rumble feature seems to go out at the same time. Don't know if this can help you guys narrow down the problem
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  10. #30

    Audio Issues

    My sound will cut in and out..or happen after the fact. While firing (any weapon) the sound will cut out and or occur on a sliding scale of quiet to "normal". Charging enemies either don't make sound until after they attack or..there is the constant charging scream with no enemies around at all. In one instance after a short confrontation all the fire arm sounds cut out..only to all play after I had left the area..and the deploy-able auto turret sound went off for about a minute straight..even though I had not deployed it.

    Other than that some minor control glitches when interacting with crates that can be opened for resources (i.e. character locking up after opening the crate).
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